| Commit message (Expand) | Author | Age | Files | Lines |
* | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
* | Restore 'Toggle fullscreen' menu for the Android editor and clean up the imme... | Fredia Huya-Kouadio | 2024-08-28 | 1 | -0/+5 |
* | Update the `GodotHost` interface to support signing and verifying Android apks | Fredia Huya-Kouadio | 2024-08-26 | 1 | -0/+6 |
* | Fix the cleanup logic for the Android render thread | Fredia Huya-Kouadio | 2024-07-24 | 1 | -0/+2 |
* | Implement `amplitude` to Input.vibrate_handheld | Radiant | 2024-05-02 | 1 | -1/+1 |
* | Add const lvalue ref to container parameters | Muller-Castro | 2024-01-05 | 1 | -1/+1 |
* | Improve engine startup/shutdown benchmarks | Yuri Sizov | 2023-12-08 | 1 | -2/+2 |
* | Codestyle: Fix some comment issues | Rémi Verschelde | 2023-11-21 | 1 | -1/+1 |
* | Add support for the OpenXR Eye gaze interaction extension | Bastiaan Olij | 2023-10-02 | 1 | -0/+4 |
* | Support dark mode on Android and iOS. | Zae | 2023-09-26 | 1 | -0/+4 |
* | Godot Android plugin re-architecture | Fredia Huya-Kouadio | 2023-09-03 | 1 | -0/+4 |
* | Godot Android re-architecture | Fredia Huya-Kouadio | 2023-07-16 | 1 | -11/+0 |
* | Style: Harmonize header includes in platform ports | Rémi Verschelde | 2023-06-08 | 1 | -4/+5 |
* | Improve startup benchmarking | Fredia Huya-Kouadio | 2023-05-23 | 1 | -0/+6 |
* | [TLS] Add support for platform-specific CA bundles. | Fabio Alessandrelli | 2023-05-12 | 1 | -0/+2 |
* | Fix the issue causing the Godot Android Editor to crash when returning from t... | Fredia Huya-Kouadio | 2023-01-26 | 1 | -2/+2 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Cleanup of the Android cursor shape logic | Fredia Huya-Kouadio | 2022-10-05 | 1 | -1/+2 |
* | Style: Cleanup header guards for consistency | Rémi Verschelde | 2022-09-26 | 1 | -3/+0 |
* | Fix issue causing the project manager to crash because of missing path argument | Fredia Huya-Kouadio | 2022-09-07 | 1 | -1/+1 |
* | Cleanup Android C++ code | Marcel Admiraal | 2022-05-31 | 1 | -22/+22 |
* | Android port of the Godot Editor | Fredy Huya-Kouadio | 2022-03-28 | 1 | -0/+3 |
* | Add `DisplayServer.clipboard_has()` to check clipboard content | Haoyu Qiu | 2022-01-19 | 1 | -0/+3 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Leverage java annotations to simplify the logic used to register the Godot pl... | Fredia Huya-Kouadio | 2021-03-16 | 1 | -0/+2 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Android: Allow Mouse Capture | thebestnom | 2020-12-08 | 1 | -0/+4 |
* | Enable the ability to use Godot as a subview within an Android app | Fredia Huya-Kouadio | 2020-06-25 | 1 | -2/+5 |
* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -5/+5 |
* | Update the naming scheme for the GodotPlugin's methods in preparate of the vu... | fhuya | 2020-03-19 | 1 | -2/+2 |
* | Re-architecture of the Godot Android plugin. | fhuya | 2020-03-05 | 1 | -0/+2 |
* | Remove obsolete GLES3 backend | Rémi Verschelde | 2020-02-13 | 1 | -1/+0 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Add request permission automatically at android | Cagdas | 2019-10-22 | 1 | -0/+4 |
* | Update the fallback input mapping for the Oculus mobile devices. | fhuya | 2019-08-26 | 1 | -0/+2 |
* | Support vibration for Android and iOS | volzhs | 2019-08-21 | 1 | -0/+2 |
* | Setup Godot to support the Oculus Mobile SDK. | fhuya | 2019-05-30 | 1 | -0/+4 |
* | Android: Include Joysticks/Gamepads which are available on app start. | wombatstampede | 2019-05-28 | 1 | -0/+2 |
* | Restructuring glue code to make it easier to extend | Bastiaan Olij | 2019-04-05 | 1 | -0/+81 |