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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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platform
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android
/
os_android.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix some typos in source.
emacser0
2023-10-04
1
-3
/
+3
*
Add support for the OpenXR Eye gaze interaction extension
Bastiaan Olij
2023-10-02
1
-0
/
+5
*
Extract ScriptInstance to simplify includes
Yuri Sizov
2023-09-06
1
-0
/
+1
*
Godot Android plugin re-architecture
Fredia Huya-Kouadio
2023-09-03
1
-0
/
+41
*
Fix formatting of dlopen error message on Windows
Kamil Brzoskowski
2023-07-09
1
-1
/
+1
*
Style: Harmonize header includes in platform ports
Rémi Verschelde
2023-06-08
1
-9
/
+8
*
Merge pull request #65902 from MJacred/editor/copysysteminfo
Yuri Sizov
2023-05-27
1
-5
/
+5
|
\
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*
Copy system info to clipboard + Update bug_report.yml
MJacred
2023-05-27
1
-5
/
+5
*
|
Improve startup benchmarking
Fredia Huya-Kouadio
2023-05-23
1
-0
/
+21
|
/
*
[TLS] Add support for platform-specific CA bundles.
Fabio Alessandrelli
2023-05-12
1
-0
/
+4
*
Redo how the remote filesystem works
Juan Linietsky
2023-05-08
1
-1
/
+15
*
Fix the issue causing the Godot Android Editor to crash when returning from t...
Fredia Huya-Kouadio
2023-01-26
1
-1
/
+11
*
Update the logic to calculate the screen scale on Android
Fredia Huya-Kouadio
2023-01-22
1
-2
/
+2
*
[GDExtension] Expose some low level functions and String operators.
bruvzg
2023-01-19
1
-8
/
+8
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use system fonts as fallback and improve system font handling.
bruvzg
2022-12-04
1
-0
/
+226
*
Enable GLES3 on Android
clayjohn
2022-11-29
1
-1
/
+0
*
Add missing display server overrides
Fredia Huya-Kouadio
2022-11-27
1
-1
/
+5
*
[Android] Fix GDExtension export and loading.
bruvzg
2022-11-08
1
-2
/
+7
*
Add get_distribution_name() and get_version() to OS
MJacred
2022-09-16
1
-0
/
+74
*
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
1
-1
/
+1
*
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-25
1
-3
/
+3
*
Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-07-05
1
-2
/
+30
*
Cleanup Android C++ code
Marcel Admiraal
2022-05-31
1
-6
/
+3
*
Add GDNativeInterface::get_library_path to GDExtension
Emmanuel Leblond
2022-04-29
1
-1
/
+6
*
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-27
1
-1
/
+1
|
\
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*
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-1
/
+1
*
|
Fix the issue causing the screen to be black after resuming when in low proce...
Fredy Huya-Kouadio
2022-04-25
1
-1
/
+2
|
/
*
Fix flickering issues with low processor mode on Android
Fredia Huya-Kouadio
2022-03-29
1
-2
/
+9
*
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-03-28
1
-0
/
+54
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-11
/
+19
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-7
/
+7
*
Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...
Pedro J. Estébanez
2021-11-01
1
-7
/
+0
*
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
1
-3
/
+3
*
Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-2
/
+0
*
Implement get_cache_path() for iOS, and improve it for Android and Windows
Pedro J. Estébanez
2021-10-09
1
-2
/
+5
*
Add partial support for Android scoped storage.
ne0fhyk
2021-08-16
1
-7
/
+11
*
Switch to input buffering on Android
Pedro J. Estébanez
2021-08-13
1
-4
/
+0
*
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-22
1
-0
/
+7
*
Add OS.get_external_data_dir() to get Android external directory
Marcel Admiraal
2021-06-10
1
-17
/
+26
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-22
1
-2
/
+2
*
Remove unused FileAccessJAndroid.
Fabio Alessandrelli
2020-12-09
1
-6
/
+1
*
Merge pull request #44161 from Faless/fix/fa_buffered_remove
Rémi Verschelde
2020-12-09
1
-4
/
+1
|
\
|
*
Remove now unused FileAccessBuffered.
Fabio Alessandrelli
2020-12-06
1
-4
/
+1
*
|
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-0
/
+1
|
/
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Android: Mouse Implementation
thebestnom
2020-10-09
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-17
/
+0
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