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path: root/platform/android/os_android.cpp
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* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-17/+0
* Rename InputFilter back to InputRémi Verschelde2020-04-281-1/+1
* Display Server supportPouleyKetchoupp2020-04-081-507/+45
* Vulkan rendering for AndroidPouleyKetchoupp2020-04-031-19/+58
* Replace NULL with nullptrlupoDharkael2020-04-021-5/+5
* Renaming of servers for coherency.Juan Linietsky2020-03-271-6/+6
* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-3/+3
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Compilation fixes on AndroidPouleyKetchoupp2020-03-041-14/+22
* Remove incomplete battery status/power APIRémi Verschelde2020-02-141-2/+0
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-35/+8
* Fix double tap pressed event regressionAlexander Holland2020-01-291-2/+1
* Android virtual keyboard respecting LineEdit max length.Bruno Lourenço2020-01-231-2/+2
* Fixes Android FileDialogAlexander Holland2020-01-101-0/+20
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add Android NetSocket implementation.Fabio Alessandrelli2019-12-141-0/+3
* iOS modular build and export implementation.bruvzg2019-12-011-5/+0
* Revert "Android : implement InputEventMagnifyGesture and InputEventPanGesture"Rémi Verschelde2019-11-111-33/+1
* Android : implement InputEventMagnifyGesture and InputEventPanGestureJérémy Zurcher2019-11-021-1/+33
* Add request permission automatically at androidCagdas2019-10-221-0/+10
* Adds Pen support for AndroidAlexander Holland2019-10-041-0/+17
* Update the fallback input mapping for the Oculus mobile devices.fhuya2019-08-261-1/+1
* Support vibration for Android and iOSvolzhs2019-08-211-0/+4
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...Robin Hübner2019-08-091-6/+2
* Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+6
* Android: Include Joysticks/Gamepads which are available on app start.wombatstampede2019-05-281-0/+4
* added a const keyword for a methods that return constant literal...hbina0852019-05-211-1/+1
* Add Input::get_current_cursor_shapeGuilherme Felipe2019-04-151-8/+0
* Restructuring glue code to make it easier to extendBastiaan Olij2019-04-051-83/+62
* Request Android record permission when neededDESKTOP-3H3MR3A\eloisa2019-03-081-1/+8
* Restart game on GL context loss on AndroidPedro J. Estébanez2019-03-061-14/+0
* Disable driver fallback to GLES2 by defaultRémi Verschelde2019-03-051-1/+1
* -Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky2019-02-261-1/+1
* Platform: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Remove obsolete ANDROID_NATIVE_ACTIVITYBastiaan Olij2018-12-021-19/+0
* Fix init of VisualServerRasterRémi Verschelde2018-11-011-4/+1
* Fix initialization of visual server in all platformsGeorge Marques2018-11-011-4/+5
* Repaired mistyped of 'its' on several files.M. Huri2018-10-251-1/+1
* Fix warnings in Android platformRémi Verschelde2018-10-031-2/+3
* Add clipboard operation for android OSXavier Sellier2018-09-051-5/+22
* Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam2018-08-261-14/+50
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-2/+0
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-3/+3
* Fix build issues and typos after c69de2ba4Rémi Verschelde2018-07-201-0/+1
* -Project/Editor settings now use new inspectorJuan Linietsky2018-07-191-0/+5
* Implement OpenGL ES rasterizer selection logic for Android.geequlim2018-06-261-4/+13
* Implement universal translation of touch to mousePedro J. Estébanez2018-04-301-49/+0
* Clean and expose get_audio/video_driver_* funcs on OS classMarcelo Fernandez2018-03-041-2/+2
* Fix open_dynamic_library for AndroidRuslan Mustakov2018-01-131-0/+11