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* Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml...Fredia Huya-Kouadio2021-11-032-2/+5
* Fix new projects always being created with OpenGLHugo Locurcio2021-11-012-3/+3
* Use OpenGL 3.3 core profile instead of compatibility profileClay John2021-10-316-2884/+12
* Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio2021-10-303-13/+13
* Add GLES2 2D renderer + Linux display managerlawnjelly2021-10-302-0/+2872
* clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde2021-10-281-8/+8
* clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde2021-10-283-46/+41
* clang-format: Disable alignment of operands, too unreliableRémi Verschelde2021-10-285-15/+13
* Android: Properly validate `godot_project_name_string` for Android special charsRémi Verschelde2021-10-261-2/+17
* Fix Gradle builds not excluding excluded tasksMarcel Admiraal2021-10-231-7/+7
* Remove unimplemented methodsMarcel Admiraal2021-10-213-7/+0
* SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstructRémi Verschelde2021-10-151-4/+1
* Upgrade Android Gradle to version 7.2Marcel Admiraal2021-10-145-46/+63
* SCons: Add `DEV_ENABLED` defines for `target=debug` buildsRémi Verschelde2021-10-141-0/+1
* Build for 64-bit ARM by default when compiling or exporting for AndroidHugo Locurcio2021-10-122-20/+11
* Pass the correct `export_format` argument to locate the assets directory when...ne0fhyk2021-10-112-5/+4
* Implement get_cache_path() for iOS, and improve it for Android and WindowsPedro J. Estébanez2021-10-092-2/+6
* Add support for Play Asset Delivery.ne0fhyk2021-09-158-13/+50
* Add logo attribution for Android, HTML5 and Linux platform iconsHugo Locurcio2021-09-112-0/+14
* Use current androidx Fragment library instead of legacy librariesMarcel Admiraal2021-09-083-8/+4
* Merge pull request #47391 from Calinou/platform-feature-tags-lowercaseJuan Linietsky2021-09-071-1/+1
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| * Make platform feature tag names lowercaseHugo Locurcio2021-08-311-1/+1
* | Merge pull request #52159 from m4gr3d/addoculus_openxr_Fredia Huya-Kouadio2021-09-013-1/+14
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| * | Update the AndroidManifest to enable access to Oculus OpenXR runtime.ne0fhyk2021-08-273-1/+14
* | | Add support for adding plugin views behind the main view on AndroidPouleyKetchoupp2021-09-012-1/+19
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* | Rename String::is_rel_path to String::is_relative_pathWilson E. Alvarez2021-08-292-2/+2
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* Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke2021-08-224-6/+6
* Merge pull request #49756 from Calinou/android-export-move-clear-previous-ins...Michael Alexsander2021-08-222-3/+3
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| * Move the Android "clear previous install" setting to Editor SettingsHugo Locurcio2021-08-162-3/+3
* | Check if vibration duration is > 0 on AndroidMarcus Brummer2021-08-211-1/+1
* | Delegate handling and implementation of the restart functionality to the Godo...Fredia Huya-Kouadio2021-08-183-16/+29
* | Merge pull request #50360 from m4gr3d/address_external_dir_access_masterRémi Verschelde2021-08-1712-233/+107
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| * | Add partial support for Android scoped storage.ne0fhyk2021-08-1612-233/+107
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* / [android] Fixed wrong button mask for right clickModProg2021-08-161-1/+1
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* Switch to input buffering on AndroidPedro J. Estébanez2021-08-1311-521/+604
* Add input buffering frameworkPedro J. Estébanez2021-08-131-1/+1
* Improve input event accumulationPedro J. Estébanez2021-08-131-14/+14
* Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_masterRémi Verschelde2021-08-133-9/+39
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| * Resolve issue where the Godot app remains stuck when resuming.Fredia Huya-Kouadio2021-08-123-9/+39
* | Merge pull request #51524 from RandomShaper/faster_vmaRémi Verschelde2021-08-132-2/+1
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| * | Upgrade Vulkan memory allocatorPedro J. Estébanez2021-08-131-1/+1
| * | Android: Use volk instead of NDK Vulkan headersRémi Verschelde2021-08-121-1/+0
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* / Add support for prompting the user to retain app data on uninstall.Fredia Huya-Kouadio2021-08-123-2/+11
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* Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0Rémi Verschelde2021-08-127-3287/+3592
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| * Split android platform export template into multiple filesSergey Minakov2021-08-127-3287/+3592
* | Properly finishes Godot's Android activity when destroyed by the systemMarcus Brummer2021-08-121-0/+1
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* Use "volk" instead of statically linked Vulkan loader.bruvzg2021-08-122-3/+13
* Use Key enum instead of plain integersAaron Franke2021-08-101-2/+2
* Make progress and errors translatable when exporting to AndroidHaoyu Qiu2021-08-011-30/+29
* Fix custom build exportFredia Huya-Kouadio2021-07-271-0/+2