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Redot Engine – Multi-platform 2D and 3D game engine
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android
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Author
Age
Files
Lines
*
Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml...
Fredia Huya-Kouadio
2021-11-03
2
-2
/
+5
*
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-11-01
2
-3
/
+3
*
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
6
-2884
/
+12
*
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
3
-13
/
+13
*
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-30
2
-0
/
+2872
*
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
1
-8
/
+8
*
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
3
-46
/
+41
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
5
-15
/
+13
*
Android: Properly validate `godot_project_name_string` for Android special chars
Rémi Verschelde
2021-10-26
1
-2
/
+17
*
Fix Gradle builds not excluding excluded tasks
Marcel Admiraal
2021-10-23
1
-7
/
+7
*
Remove unimplemented methods
Marcel Admiraal
2021-10-21
3
-7
/
+0
*
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
Rémi Verschelde
2021-10-15
1
-4
/
+1
*
Upgrade Android Gradle to version 7.2
Marcel Admiraal
2021-10-14
5
-46
/
+63
*
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
Rémi Verschelde
2021-10-14
1
-0
/
+1
*
Build for 64-bit ARM by default when compiling or exporting for Android
Hugo Locurcio
2021-10-12
2
-20
/
+11
*
Pass the correct `export_format` argument to locate the assets directory when...
ne0fhyk
2021-10-11
2
-5
/
+4
*
Implement get_cache_path() for iOS, and improve it for Android and Windows
Pedro J. Estébanez
2021-10-09
2
-2
/
+6
*
Add support for Play Asset Delivery.
ne0fhyk
2021-09-15
8
-13
/
+50
*
Add logo attribution for Android, HTML5 and Linux platform icons
Hugo Locurcio
2021-09-11
2
-0
/
+14
*
Use current androidx Fragment library instead of legacy libraries
Marcel Admiraal
2021-09-08
3
-8
/
+4
*
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
Juan Linietsky
2021-09-07
1
-1
/
+1
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*
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-31
1
-1
/
+1
*
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Merge pull request #52159 from m4gr3d/addoculus_openxr_
Fredia Huya-Kouadio
2021-09-01
3
-1
/
+14
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*
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Update the AndroidManifest to enable access to Oculus OpenXR runtime.
ne0fhyk
2021-08-27
3
-1
/
+14
*
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Add support for adding plugin views behind the main view on Android
PouleyKetchoupp
2021-09-01
2
-1
/
+19
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/
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*
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Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-29
2
-2
/
+2
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/
*
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
4
-6
/
+6
*
Merge pull request #49756 from Calinou/android-export-move-clear-previous-ins...
Michael Alexsander
2021-08-22
2
-3
/
+3
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*
Move the Android "clear previous install" setting to Editor Settings
Hugo Locurcio
2021-08-16
2
-3
/
+3
*
|
Check if vibration duration is > 0 on Android
Marcus Brummer
2021-08-21
1
-1
/
+1
*
|
Delegate handling and implementation of the restart functionality to the Godo...
Fredia Huya-Kouadio
2021-08-18
3
-16
/
+29
*
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Merge pull request #50360 from m4gr3d/address_external_dir_access_master
Rémi Verschelde
2021-08-17
12
-233
/
+107
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*
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Add partial support for Android scoped storage.
ne0fhyk
2021-08-16
12
-233
/
+107
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/
*
/
[android] Fixed wrong button mask for right click
ModProg
2021-08-16
1
-1
/
+1
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/
*
Switch to input buffering on Android
Pedro J. Estébanez
2021-08-13
11
-521
/
+604
*
Add input buffering framework
Pedro J. Estébanez
2021-08-13
1
-1
/
+1
*
Improve input event accumulation
Pedro J. Estébanez
2021-08-13
1
-14
/
+14
*
Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_master
Rémi Verschelde
2021-08-13
3
-9
/
+39
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\
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*
Resolve issue where the Godot app remains stuck when resuming.
Fredia Huya-Kouadio
2021-08-12
3
-9
/
+39
*
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Merge pull request #51524 from RandomShaper/faster_vma
Rémi Verschelde
2021-08-13
2
-2
/
+1
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\
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*
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Upgrade Vulkan memory allocator
Pedro J. Estébanez
2021-08-13
1
-1
/
+1
|
*
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Android: Use volk instead of NDK Vulkan headers
Rémi Verschelde
2021-08-12
1
-1
/
+0
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/
*
/
Add support for prompting the user to retain app data on uninstall.
Fredia Huya-Kouadio
2021-08-12
3
-2
/
+11
|
/
*
Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0
Rémi Verschelde
2021-08-12
7
-3287
/
+3592
|
\
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*
Split android platform export template into multiple files
Sergey Minakov
2021-08-12
7
-3287
/
+3592
*
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Properly finishes Godot's Android activity when destroyed by the system
Marcus Brummer
2021-08-12
1
-0
/
+1
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/
*
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-12
2
-3
/
+13
*
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
1
-2
/
+2
*
Make progress and errors translatable when exporting to Android
Haoyu Qiu
2021-08-01
1
-30
/
+29
*
Fix custom build export
Fredia Huya-Kouadio
2021-07-27
1
-0
/
+2
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