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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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android
Commit message (
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Author
Age
Files
Lines
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Fix detection logic for the Android sdk path
Fredia Huya-Kouadio
2020-04-24
1
-1
/
+1
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Fix Android templates size regression
Fredia Huya-Kouadio
2020-04-23
2
-2
/
+6
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Migrate legacy apache dependency to the GodotPayment plugin
fhuya
2020-04-15
6
-7
/
+8
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Android: Bump build tools to 29.0.3
Rémi Verschelde
2020-04-14
1
-1
/
+1
*
Delete unused drawable resources.
fhuya
2020-04-13
4
-0
/
+0
*
Validate supported architectures when exporting to Android
SkyJJ
2020-04-13
1
-0
/
+9
*
Add signal support to Godot Android plugin:
fhuya
2020-04-10
8
-188
/
+480
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Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settings
Rémi Verschelde
2020-04-10
2
-0
/
+7
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Update Android custom template build configuration.
fhuya
2020-04-07
2
-0
/
+7
*
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Fix extra warnings in Android build
PouleyKetchoupp
2020-04-10
1
-8
/
+0
*
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Display Server support
PouleyKetchoupp
2020-04-08
10
-740
/
+935
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Vulkan rendering for Android
PouleyKetchoupp
2020-04-03
24
-181
/
+484
*
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Android: Downgrade gradle plugin to 3.5.3
Rémi Verschelde
2020-04-02
1
-1
/
+1
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Replace NULL with nullptr
lupoDharkael
2020-04-02
17
-115
/
+115
*
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SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
2
-137
/
+180
*
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Fix copyright headers for recently added files
Rémi Verschelde
2020-03-28
2
-4
/
+4
*
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
2
-8
/
+8
*
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Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
3
-5
/
+7
*
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Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
2
-3
/
+2
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*
Merge pull request #37219 from RajatGoswami/missing-include-guards
Rémi Verschelde
2020-03-23
2
-0
/
+10
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Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-23
2
-0
/
+10
*
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Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-21
1
-1
/
+1
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*
Update the naming scheme for the GodotPlugin's methods in preparate of the vu...
fhuya
2020-03-19
5
-24
/
+40
*
Removed unused code in android detect.py and SCsub
unknown
2020-03-18
2
-8
/
+0
*
Complete the implementation of the GodotPayment plugin.
fhuya
2020-03-17
11
-175
/
+39
*
Merge pull request #36906 from m4gr3d/enable_android_studio_debugging
Rémi Verschelde
2020-03-17
3
-4
/
+6
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Enable Android studio debugger.
fhuya
2020-03-08
3
-4
/
+6
*
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Merge pull request #37106 from akien-mga/clang-format-cpp11
Rémi Verschelde
2020-03-17
3
-4
/
+4
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Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
3
-4
/
+4
*
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Fix text_entered signal when max_length is used in LineEdit on Android
PouleyKetchoupp
2020-03-13
1
-3
/
+13
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Fix initialization of the GodotPayment plugin
fhuya
2020-03-09
1
-1
/
+0
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*
Trim the whitespace around the plugins names.
fhuya
2020-03-06
2
-3
/
+6
*
Re-architecture of the Godot Android plugin.
fhuya
2020-03-05
25
-622
/
+1073
*
Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ...
fhuya
2020-03-05
10
-3
/
+580
*
Miscellaneous cleanup for the Android codebase:
fhuya
2020-03-04
11
-994
/
+1133
*
Merge pull request #36682 from nekomatata/android-compilation-fix
Rémi Verschelde
2020-03-04
4
-32
/
+35
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Compilation fixes on Android
PouleyKetchoupp
2020-03-04
4
-32
/
+35
*
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Improve UX of drive letters
Pedro J. Estébanez
2020-03-03
2
-2
/
+2
*
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Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-03-01
6
-20
/
+23
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Rename `scancode` to `keycode`.
bruvzg
2020-02-25
6
-20
/
+23
*
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Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
5
-38
/
+21
*
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
3
-20
/
+27
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/
*
Fix suspicious | and + operators
Rafał Mikrut
2020-02-23
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
4
-22
/
+22
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
3
-44
/
+44
*
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-14
6
-342
/
+1
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
10
-83
/
+21
*
Custom material support seems complete.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Texture refactor
Juan Linietsky
2020-02-11
2
-3
/
+3
*
Merge pull request #35701 from AlexHolly/fix-double_tap-pressed-regression
Rémi Verschelde
2020-02-09
1
-2
/
+1
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