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* Fix detection logic for the Android sdk pathFredia Huya-Kouadio2020-04-241-1/+1
* Fix Android templates size regressionFredia Huya-Kouadio2020-04-232-2/+6
* Migrate legacy apache dependency to the GodotPayment pluginfhuya2020-04-156-7/+8
* Android: Bump build tools to 29.0.3Rémi Verschelde2020-04-141-1/+1
* Delete unused drawable resources.fhuya2020-04-134-0/+0
* Validate supported architectures when exporting to AndroidSkyJJ2020-04-131-0/+9
* Add signal support to Godot Android plugin:fhuya2020-04-108-188/+480
* Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settingsRémi Verschelde2020-04-102-0/+7
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| * Update Android custom template build configuration.fhuya2020-04-072-0/+7
* | Fix extra warnings in Android buildPouleyKetchoupp2020-04-101-8/+0
* | Display Server supportPouleyKetchoupp2020-04-0810-740/+935
* | Vulkan rendering for AndroidPouleyKetchoupp2020-04-0324-181/+484
* | Android: Downgrade gradle plugin to 3.5.3Rémi Verschelde2020-04-021-1/+1
* | Replace NULL with nullptrlupoDharkael2020-04-0217-115/+115
* | SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-302-137/+180
* | Fix copyright headers for recently added filesRémi Verschelde2020-03-282-4/+4
* | Renaming of servers for coherency.Juan Linietsky2020-03-272-8/+8
* | Refactored input, goes all via windows now.Juan Linietsky2020-03-263-5/+7
* | Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-262-3/+2
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* Merge pull request #37219 from RajatGoswami/missing-include-guardsRémi Verschelde2020-03-232-0/+10
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| * Adding missing include guards to header files identified by LGTM.Rajat Goswami2020-03-232-0/+10
* | Make file formatting comply with POSIX and Unix standardsAaron Franke2020-03-211-1/+1
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* Update the naming scheme for the GodotPlugin's methods in preparate of the vu...fhuya2020-03-195-24/+40
* Removed unused code in android detect.py and SCsubunknown2020-03-182-8/+0
* Complete the implementation of the GodotPayment plugin.fhuya2020-03-1711-175/+39
* Merge pull request #36906 from m4gr3d/enable_android_studio_debuggingRémi Verschelde2020-03-173-4/+6
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| * Enable Android studio debugger.fhuya2020-03-083-4/+6
* | Merge pull request #37106 from akien-mga/clang-format-cpp11Rémi Verschelde2020-03-173-4/+4
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| * | Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-173-4/+4
* | | Fix text_entered signal when max_length is used in LineEdit on AndroidPouleyKetchoupp2020-03-131-3/+13
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* / Fix initialization of the GodotPayment pluginfhuya2020-03-091-1/+0
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* Trim the whitespace around the plugins names.fhuya2020-03-062-3/+6
* Re-architecture of the Godot Android plugin.fhuya2020-03-0525-622/+1073
* Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ...fhuya2020-03-0510-3/+580
* Miscellaneous cleanup for the Android codebase:fhuya2020-03-0411-994/+1133
* Merge pull request #36682 from nekomatata/android-compilation-fixRémi Verschelde2020-03-044-32/+35
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| * Compilation fixes on AndroidPouleyKetchoupp2020-03-044-32/+35
* | Improve UX of drive lettersPedro J. Estébanez2020-03-032-2/+2
* | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde2020-03-016-20/+23
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| * Rename `scancode` to `keycode`.bruvzg2020-02-256-20/+23
* | Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-265-38/+21
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-253-20/+27
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* Fix suspicious | and + operatorsRafał Mikrut2020-02-231-1/+1
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-204-22/+22
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-183-44/+44
* Remove incomplete battery status/power APIRémi Verschelde2020-02-146-342/+1
* Remove obsolete GLES3 backendRémi Verschelde2020-02-1310-83/+21
* Custom material support seems complete.Juan Linietsky2020-02-111-1/+1
* Texture refactorJuan Linietsky2020-02-112-3/+3
* Merge pull request #35701 from AlexHolly/fix-double_tap-pressed-regressionRémi Verschelde2020-02-091-2/+1
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