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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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platform
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bb10
/
os_bb10.cpp
Commit message (
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Author
Age
Files
Lines
*
Put brave old bb10 platform to a well-deserved rest
Rémi Verschelde
2017-05-08
1
-608
/
+0
*
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-10
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-26
1
-6
/
+0
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-159
/
+146
*
Add API to access battery power state
Julian Murgia
2017-03-04
1
-0
/
+14
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-16
1
-32
/
+9
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-3
/
+5
*
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-13
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
fix platform bb10 compilation
hondres
2016-02-11
1
-1
/
+3
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Moved deleting sample player in OS finalize methods to before deleting audio ...
Saracen
2015-11-02
1
-1
/
+2
*
merges from okam repo
Juan Linietsky
2015-03-03
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+630