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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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haiku
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context_gl_haiku.h
Commit message (
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Author
Age
Files
Lines
*
Move Haiku platform port to external repository
Rémi Verschelde
2020-06-20
1
-62
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove ContextGL since as an abstraction it's unused.
Sebastian Hartte
2019-04-06
1
-12
/
+10
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...
Rémi Verschelde
2018-10-02
1
-3
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Drop unusued LEGACYGL_ENABLED check
Rémi Verschelde
2017-10-13
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-5
/
+5
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Fixed building for latest Haiku nightlies.
Jamil Halabi
2016-06-29
1
-0
/
+5
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-2
/
+2
*
Haiku: handle mouse movement and click events
Kostadin Damyanov
2015-06-16
1
-3
/
+1
*
Haiku: create a GL context and initialize the audio and physics servers
Kostadin Damyanov
2015-06-11
1
-0
/
+31