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path: root/platform/haiku/haiku_direct_window.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-36/+36
| | | | this might cause bugs I haven't found yet..
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Input: Remove usage of platform dependent event IDs.Andreas Haas2017-03-261-6/+0
| | | | | The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-23/+21
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+6
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky2017-01-131-2/+2
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* Remove unnecessary null pointer checksEmmanuel Leblond2016-01-041-3/+1
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* Haiku: remove unneeded codeKostadin Damyanov2015-08-121-7/+0
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* Haiku: remove unneeded codeKostadin Damyanov2015-08-121-4/+0
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* Haiku: add keyboard supportKostadin Damyanov2015-07-121-0/+84
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* Haiku: gl context lockingKostadin Damyanov2015-07-021-7/+35
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* Haiku: add support for mouse wheelKostadin Damyanov2015-06-211-0/+33
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* Haiku: handle the quit request messageKostadin Damyanov2015-06-201-19/+13
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* Haiku: implement get_mouse_pos() and get_mouse_button_state()Kostadin Damyanov2015-06-181-5/+8
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* Haiku: read the status of the key modifiers and mouse buttonsKostadin Damyanov2015-06-171-22/+49
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* Haiku: handle mouse movement and click eventsKostadin Damyanov2015-06-161-18/+159
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* Haiku: create a GL context and initialize the audio and physics serversKostadin Damyanov2015-06-111-0/+45