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path: root/platform/haiku/os_haiku.h
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* Move Haiku platform port to external repositoryRémi Verschelde2020-06-201-123/+0
* Rename InputFilter back to InputRémi Verschelde2020-04-281-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-2/+2
* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-1/+1
* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-1/+1
* Remove incomplete battery status/power APIRémi Verschelde2020-02-141-4/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* iOS modular build and export implementation.bruvzg2019-12-011-2/+0
* Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+2
* added a const keyword for a methods that return constant literal...hbina0852019-05-211-1/+1
* Add Input::get_current_cursor_shapeGuilherme Felipe2019-04-151-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Rebase patches for fixing haiku build.Adrien Destugues2018-08-111-4/+0
* Fix some more build issues after c69de2ba4Rémi Verschelde2018-07-201-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Change OS::initialize signature to return Error (fix segfault on x11)Emmanuel Leblond2018-01-041-1/+1
* Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursorRémi Verschelde2018-01-031-0/+1
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| * Add implementation for custom hardware cursorGuilherme Silva2017-12-171-0/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Add initial support for the XDG Base Directory specRémi Verschelde2017-11-191-0/+4
* Make video mode initialization more intuitive, fixes #12022Juan Linietsky2017-11-091-1/+0
* Implemented physics plugAndreaCatania2017-11-041-4/+0
* Drop unusued LEGACYGL_ENABLED checkRémi Verschelde2017-10-131-1/+1
* Fix enums bindingsMaxim Sheronov2017-09-131-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* p_screen param from get_screen_* funcs now default to the current screenMarcelo Fernandez2017-08-211-2/+2
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-0/+2
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-30/+29
* Add API to access battery power stateJulian Murgia2017-03-041-0/+6
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-161-9/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* Haiku: fix buildKostadin Damyanov2015-10-171-2/+2
* Haiku: move the audio driver to platform/haikuKostadin Damyanov2015-08-141-1/+1
* Haiku: add sound supportKostadin Damyanov2015-07-261-2/+4
* Haiku: implement some more window-related methodsKostadin Damyanov2015-06-231-0/+6
* Haiku: add some screen and window-related methodsKostadin Damyanov2015-06-211-0/+8
* Haiku: implemet get_widow_size() get/set_window_position()Kostadin Damyanov2015-06-201-0/+2
* Haiku: handle mouse movement and click eventsKostadin Damyanov2015-06-161-0/+2
* Haiku: create a GL context and initialize the audio and physics serversKostadin Damyanov2015-06-111-0/+30
* Haiku: start implementing the os-dependant stuffKostadin Damyanov2015-05-301-0/+1
* Haiku: enable building with GLESKostadin Damyanov2015-05-281-1/+6
* Haiku: some small fixesKostadin Damyanov2015-05-251-1/+1
* Haiku: link with the haiku libs, stub the OS_Haiku class.Kostadin Damyanov2015-05-251-1/+2
* Haiku: Initial support.Kostadin Damyanov2015-05-241-0/+42