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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
platform
/
haiku
/
os_haiku.h
Commit message (
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Author
Age
Files
Lines
*
Move Haiku platform port to external repository
Rémi Verschelde
2020-06-20
1
-123
/
+0
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-2
/
+2
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-14
1
-4
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
iOS modular build and export implementation.
bruvzg
2019-12-01
1
-2
/
+0
*
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
1
-0
/
+2
*
added a const keyword for a methods that return constant literal...
hbina085
2019-05-21
1
-1
/
+1
*
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-04-15
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Rebase patches for fixing haiku build.
Adrien Destugues
2018-08-11
1
-4
/
+0
*
Fix some more build issues after c69de2ba4
Rémi Verschelde
2018-07-20
1
-0
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-04
1
-1
/
+1
*
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-03
1
-0
/
+1
|
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*
Add implementation for custom hardware cursor
Guilherme Silva
2017-12-17
1
-0
/
+1
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-19
1
-0
/
+4
*
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-09
1
-1
/
+0
*
Implemented physics plug
AndreaCatania
2017-11-04
1
-4
/
+0
*
Drop unusued LEGACYGL_ENABLED check
Rémi Verschelde
2017-10-13
1
-1
/
+1
*
Fix enums bindings
Maxim Sheronov
2017-09-13
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
p_screen param from get_screen_* funcs now default to the current screen
Marcelo Fernandez
2017-08-21
1
-2
/
+2
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-0
/
+2
*
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-10
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-30
/
+29
*
Add API to access battery power state
Julian Murgia
2017-03-04
1
-0
/
+6
*
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-16
1
-9
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
Haiku: fix build
Kostadin Damyanov
2015-10-17
1
-2
/
+2
*
Haiku: move the audio driver to platform/haiku
Kostadin Damyanov
2015-08-14
1
-1
/
+1
*
Haiku: add sound support
Kostadin Damyanov
2015-07-26
1
-2
/
+4
*
Haiku: implement some more window-related methods
Kostadin Damyanov
2015-06-23
1
-0
/
+6
*
Haiku: add some screen and window-related methods
Kostadin Damyanov
2015-06-21
1
-0
/
+8
*
Haiku: implemet get_widow_size() get/set_window_position()
Kostadin Damyanov
2015-06-20
1
-0
/
+2
*
Haiku: handle mouse movement and click events
Kostadin Damyanov
2015-06-16
1
-0
/
+2
*
Haiku: create a GL context and initialize the audio and physics servers
Kostadin Damyanov
2015-06-11
1
-0
/
+30
*
Haiku: start implementing the os-dependant stuff
Kostadin Damyanov
2015-05-30
1
-0
/
+1
*
Haiku: enable building with GLES
Kostadin Damyanov
2015-05-28
1
-1
/
+6
*
Haiku: some small fixes
Kostadin Damyanov
2015-05-25
1
-1
/
+1
*
Haiku: link with the haiku libs, stub the OS_Haiku class.
Kostadin Damyanov
2015-05-25
1
-1
/
+2
*
Haiku: Initial support.
Kostadin Damyanov
2015-05-24
1
-0
/
+42