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Redot Engine – Multi-platform 2D and 3D game engine
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platform
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ios
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export
/
export_plugin.h
Commit message (
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Author
Age
Files
Lines
*
Extract and reorganize texture resource classes
Hendrik Brucker
2023-07-14
1
-0
/
+1
*
Implement iOS one-click deploy.
bruvzg
2023-07-12
1
-60
/
+37
*
Allow exporting release Android builds without a debug keystore
Michael Alexsander
2023-06-19
1
-1
/
+1
*
Style: Harmonize header includes in platform ports
Rémi Verschelde
2023-06-08
1
-3
/
+3
*
Store sensitive export options in dedicated credentials file
Andreas Raddau
2023-05-10
1
-0
/
+5
*
[Export] Add readable descriptions and validation warnings to the export opti...
bruvzg
2023-04-19
1
-3
/
+5
*
Merge pull request #63312 from bruvzg/one_click
Rémi Verschelde
2023-01-13
1
-1
/
+0
|
\
|
*
[Export] Add one-click deploy over SSH for the desktop exports.
bruvzg
2022-12-29
1
-1
/
+0
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
|
/
*
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
1
-4
/
+4
*
Disable threads used to check on plugins to load
Fredia Huya-Kouadio
2022-08-15
1
-0
/
+4
*
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-08-14
1
-1
/
+2
*
[iOS] Extend iOS plugins to support Swift runtime
Sergey Minakov
2022-08-09
1
-0
/
+1
*
Make some editor export methods const
Aaron Franke
2022-07-29
1
-4
/
+4
*
Split up editor export code into multiple files
Aaron Franke
2022-07-26
1
-1
/
+1
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-21
1
-0
/
+293