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path: root/platform/ios/export/export_plugin.h
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* Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+1
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* Implement iOS one-click deploy.bruvzg2023-07-121-60/+37
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* Allow exporting release Android builds without a debug keystoreMichael Alexsander2023-06-191-1/+1
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* Style: Harmonize header includes in platform portsRémi Verschelde2023-06-081-3/+3
| | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
* Store sensitive export options in dedicated credentials fileAndreas Raddau2023-05-101-0/+5
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* [Export] Add readable descriptions and validation warnings to the export ↵bruvzg2023-04-191-3/+5
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* Merge pull request #63312 from bruvzg/one_clickRémi Verschelde2023-01-131-1/+0
|\ | | | | | | [Export] Add one-click deploy over SSH for the desktop exports.
| * [Export] Add one-click deploy over SSH for the desktop exports.bruvzg2022-12-291-1/+0
| | | | | | | | | | | | Add one-click deploy over SSH for the desktop exports. Add ZIP export option for Linux and Windows. Change export plugin icons to SVG format.
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
|/ | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Rename String `plus_file` to `path_join`Aaron Franke2022-08-291-4/+4
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* Disable threads used to check on plugins to loadFredia Huya-Kouadio2022-08-151-0/+4
| | | | The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
* Refactor the export checking logic to improve separation of concernsFredia Huya-Kouadio2022-08-141-1/+2
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* [iOS] Extend iOS plugins to support Swift runtimeSergey Minakov2022-08-091-0/+1
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* Make some editor export methods constAaron Franke2022-07-291-4/+4
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* Split up editor export code into multiple filesAaron Franke2022-07-261-1/+1
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
| | | | | Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-211-0/+293