| Commit message (Collapse) | Author | Age | Files | Lines |
|\ |
|
| | |
|
|\| |
|
| |
| |
| |
| | |
and `options`
|
|\| |
|
| |\
| | |
| | |
| | | |
Fix fallbacks to OpenGL
|
| | | |
|
| |\ \
| | |/
| |/|
| | | |
[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
|
| | |
| | |
| | |
| | | |
- Set clang-format `Standard` rule to `c++20`
|
|\ \ \
| | | |
| | | | |
Fix copyright headers referring to Godot
|
| | | | |
|
|\ \ \ \
| |/ / /
|/| / /
| |/ / |
|
| |\ \
| | |/
| |/|
| | | |
Build System: Extract `validate_arch` helper functions
|
| | |
| | |
| | |
| | | |
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
|
|\| | |
|
| |/ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Add Linux Editor tests workflow matrix
Add Windows Editor w/ Mono workflow matrix
Add Generate Glue Code job to Windows workflow
Add Build GodotSharp job to Windows workflow
Add godot compatibility version references
Add Godot author info
Add Godot version compatibility info
Add Godot donor info
Add Godot authors and donors to editor_about.cpp
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
|
|\
| |
| |
| |
| |
| | |
dustdfg/ios_macos/print_warning_instead_of_comments
Replace comments with printed warning for Metal on x86_64
|
| |
| |
| |
| | |
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
|
| | |
|
| | |
|
|/
|
|
| |
Also fixes Vulkan build problem with recent Clang.
|
| |
|
| |
|
|
|
|
| |
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
|
| |
|
|\
| |
| | |
Add debug utilities for Vulkan
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
- Debug-only Breadcrumb info for debugging GPU crashes and device lost
- Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks
Functionality marked as "debug-only" is only available in debug or dev
builds.
Misc fixes:
- Early break optimization in RenderingDevice::uniform_set_create
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
|
|/
|
|
|
| |
This replaces cryptic compilation errors with a clear error message
and early build termination.
|
| |
|
| |
|
|\
| |
| |
| | |
iOS: Fix typo in GodotApplicationDelegate
|
| |
| |
| |
| | |
Fixes #90714.
|
|/ |
|
| |
|
|
|
|
|
|
|
|
| |
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.
However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.
The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
|
| |
|
| |
|
| |
|
|
|
|
| |
library if it's missing.
|
|\
| |
| |
| | |
Fix iOS exports never embedding framework bundles
|
| | |
|
|/
|
|
|
|
|
|
|
|
| |
Some of the logic in SCons depends on flags that get overridden in the
platform-specific `detect.py`, so it needs to be processed first.
For example the Android/iOS/Web platforms override the default `target`
to `template_debug`, but this was processed too late so e.g. the logic
that sets `env.editor_build` would set it to true due to the default
`target` value in the environment being `editor`.
|
|\
| |
| |
| | |
Prevent static XCFramework bundles from being embedded on iOS
|
| | |
|
|/ |
|
| |
|
|\
| |
| |
| | |
Properly set window class in Wayland
|
| | |
|