index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
platform
/
iphone
/
detect.py
Commit message (
Expand
)
Author
Age
Files
Lines
*
Remove obsolete define in the iOS buildsystem code
Hugo Locurcio
2022-02-08
1
-1
/
+0
*
Remove build system code for 32-bit iOS
Aaron Franke
2021-12-22
1
-25
/
+5
*
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
Rémi Verschelde
2021-10-15
1
-5
/
+1
*
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
Rémi Verschelde
2021-10-14
1
-0
/
+1
*
Remove unnecessary iOS linker flags.
bruvzg
2021-08-12
1
-38
/
+0
*
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-12
1
-7
/
+3
*
Allow to not optimize release build
Rafał Mikrut
2021-03-14
1
-1
/
+1
*
Merge pull request #45252 from naithar/feature/plugins-migration
Rémi Verschelde
2021-01-26
1
-32
/
+0
|
\
|
*
[iOS] Remove plugins from modules.
Sergey Minakov
2021-01-17
1
-32
/
+0
*
|
[WIP] Add separate `simulator` flag for iOS build, change main library to `xc...
bruvzg
2021-01-18
1
-9
/
+16
|
/
*
SCons: Add only selected platform's opts to env
Rémi Verschelde
2020-12-16
1
-3
/
+0
*
iOS Modules: separate main platform code from modules
Sergey Minakov
2020-11-10
1
-15
/
+0
*
[iOS] Add missing ARC flag to the simulator build.
bruvzg
2020-10-30
1
-1
/
+1
*
iOS: Refactoring
Sergey Minakov
2020-10-02
1
-2
/
+2
*
Fix new black style check failures in various files.
Marcel Admiraal
2020-08-21
1
-1
/
+4
*
CI: Install master version of psf/black
Rémi Verschelde
2020-07-26
1
-4
/
+18
*
iOS SCons: static Vulkan binary usage
Sergey Minakov
2020-07-25
1
-5
/
+4
*
iOS: Vulkan support
Sergey Minakov
2020-07-25
1
-0
/
+3
*
iOS SCons: update iOS minimal version
Sergey Minakov
2020-07-25
1
-6
/
+6
*
SCons: Remove unused DEBUG_MEMORY_ENABLED define
Rémi Verschelde
2020-07-23
1
-1
/
+1
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
1
-105
/
+152
*
Add use_static_mvk option
Sam Green
2020-02-21
1
-0
/
+1
*
Update detect.py
Sam Green
2020-02-21
1
-3
/
+10
*
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-07-03
1
-9
/
+9
*
ARKit for Godot 3.2
BastiaanOlij
2019-06-30
1
-0
/
+1
*
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
1
-0
/
+1
*
SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
Rémi Verschelde
2019-05-20
1
-4
/
+6
*
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-30
1
-5
/
+5
*
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-04-24
1
-7
/
+8
*
Remove unused imports
Hendrikto
2019-04-06
1
-1
/
+0
*
SCons: Move platform-specific Opus config to its module
Rémi Verschelde
2019-03-02
1
-8
/
+0
*
SCons: Drop unused MPC_FIXED_POINT define
Rémi Verschelde
2019-01-16
1
-1
/
+1
*
Don't use -ffast-math or other unsafe math optimizations
Hein-Pieter van Braam
2019-01-09
1
-1
/
+1
*
Merge pull request #24545 from akien-mga/osxcross-mono
Rémi Verschelde
2018-12-30
1
-0
/
+4
|
\
|
*
SCons: Allow building Mono module with OSXCross
Rémi Verschelde
2018-12-22
1
-0
/
+4
*
|
SCons: Drop ios_sim option forcing x86, simulator needs x86_64
Rémi Verschelde
2018-12-27
1
-5
/
+1
|
/
*
Bump minimum iOS version to 10
Sam Green
2018-12-12
1
-6
/
+6
*
Merge pull request #21339 from Placinta/master
Rémi Verschelde
2018-11-20
1
-4
/
+5
|
\
|
*
Pass -isysroot to compiler / linker when doing a macOS build
Alexandru Croitor
2018-08-27
1
-4
/
+5
*
|
Dont use equality operators with None singleton in python files
lupoDharkael
2018-10-27
1
-1
/
+1
|
/
*
-Fix disable_3d flag
Juan Linietsky
2018-07-21
1
-2
/
+6
*
Allow configuring iOS export
Ruslan Mustakov
2017-11-21
1
-7
/
+12
*
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-19
1
-1
/
+1
*
change matrix and enable caching for Android, iOS and macOS (cross-compile)
Rhody Lugo
2017-11-13
1
-5
/
+16
*
SCons: make use_lto a global option and opt-in for iphone
Rémi Verschelde
2017-11-02
1
-2
/
+6
*
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-09-30
1
-1
/
+1
*
Use BoolVariable in platform-specific options.
Elliott Sales de Andrade
2017-09-25
1
-11
/
+11
*
Use BoolVariable for module options.
Elliott Sales de Andrade
2017-09-25
1
-1
/
+1
*
Use BoolVariable in target/component/advanced options.
Elliott Sales de Andrade
2017-09-25
1
-1
/
+1
*
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
1
-4
/
+4
[next]