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Redot Engine – Multi-platform 2D and 3D game engine
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iphone
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os_iphone.mm
Commit message (
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Author
Age
Files
Lines
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Implement get_cache_path() for iOS, and improve it for Android and Windows
Pedro J. Estébanez
2021-10-09
1
-1
/
+6
*
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-12
1
-1
/
+5
*
[iOS] Use platform generated api to initialize iOS plugins
Sergey Minakov
2021-08-06
1
-4
/
+0
*
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-22
1
-6
/
+6
*
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-2
/
+2
*
OS: Remove native video API only implemented on iOS
Rémi Verschelde
2021-05-07
1
-8
/
+0
*
[iOS] Initialize plugins earlier
Sergey Minakov
2021-02-01
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-22
1
-2
/
+2
*
RenderingServer reorganization
reduz
2020-12-04
1
-1
/
+1
*
iOS: change platform code to support plugins
Sergey Minakov
2020-11-10
1
-0
/
+4
*
iOS Modules: separate main platform code from modules
Sergey Minakov
2020-11-10
1
-33
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
iOS: Refactoring
Sergey Minakov
2020-10-02
1
-5
/
+0
*
Merge pull request #40582 from PoqXert/game-center-4.0
Rémi Verschelde
2020-10-01
1
-1
/
+0
|
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*
iOS GameCenter: Add authenticate method
Poq Xert
2020-07-27
1
-1
/
+0
*
|
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
1
-2
/
+2
*
|
Remove obsolete GLES2 backend code
Rémi Verschelde
2020-08-13
1
-4
/
+0
*
|
iOS: simplify OS value retrieval
Sergey Minakov
2020-08-10
1
-9
/
+9
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/
*
iOS: Vulkan support
Sergey Minakov
2020-07-25
1
-0
/
+369