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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* OS: Remove native video API only implemented on iOSRémi Verschelde2021-05-071-5/+0
| | | | | | See discussion in #43811, it was only implemented on iOS and even that implementation was fairly limited. This would best be provided as plugins for Android and iOS without cluttering the shared OS API.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* iOS: fix keyboard displaySergey Minakov2020-11-151-0/+2
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* iOS Modules: separate main platform code from modulesSergey Minakov2020-11-101-2/+1
| | | | | | | | Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin. Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin. Changed platform code so it's not affected by the move. Modified Xcode project file to remove parameters that doesn't make any effect. Added basic '.gdip' plugin config file.
* iOS: Native video refactoringSergey Minakov2020-10-021-5/+3
| | | | Moved native video handling to separate view.
* iOS: Vulkan supportSergey Minakov2020-07-251-11/+9
| | | | | | | | Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Add project setting to hide home indicator on iOSJonas Bernemann2019-12-131-0/+2
| | | | | | | | On iOS devices without a physical home button iOS shows a home indicator instead. This is often in the way of the UI or the game. Added a project setting to disable hidden home indicator. The default value is to hide the home indicator
* iOS>=11 platform - when handling gestures on screen edges, godot apps should ↵fogine2019-08-211-0/+4
| | | | | | | | have priority over OS Solves an issue where iOS would steal InputEventTouch events when near screen edges in order to handle system wide gestures. Fixes #31503
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Fixed null pointer bug in ios store. added functions to game center to reset ↵romulox_x2015-05-231-1/+2
| | | | the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-0/+2
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+40