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path: root/platform/javascript/api/javascript_tools_editor_plugin.h
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* [Web] Rename JavaScript platform to Web.Fabio Alessandrelli2022-08-291-58/+0
| | | | Also rename export name from "HTML5" to "Web".
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-1/+1
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Make tool menu plugins use Callables for callbackkobewi2020-12-161-4/+0
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* [HTML5] Add JavaScriptToolsEditorPlugin.Fabio Alessandrelli2020-10-141-0/+62
A new editor plugin, specific to HTML5, that provide some extra features needed to make the editor usable on that platform. For now, it adds a "Download project sources" option in the "Tool" menu, so the user can download the work done as a zip file (from the browser storage).