summaryrefslogtreecommitdiffstats
path: root/platform/javascript/audio_driver_javascript.h
Commit message (Expand)AuthorAgeFilesLines
* [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.Fabio Alessandrelli2021-09-151-61/+96
* Modernize ThreadPedro J. Estébanez2021-01-291-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* [HTML5] AudioWorklet API implementation.Fabio Alessandrelli2020-11-101-27/+69
* [HTML5] Port JavaScript inline code to libraries.Fabio Alessandrelli2020-11-101-4/+5
* [HTML5] Run Audio process in thread when availableFabio Alessandrelli2020-10-021-2/+17
* [HTML5] Add override keyword, cleanup methods.Fabio Alessandrelli2020-09-181-11/+11
* Use dummy driver when JS AudioContext is unavailable.Fabio Alessandrelli2020-07-011-3/+4
* AudioDriverJavaScript now compute buffer size.Fabio Alessandrelli2020-05-181-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* DisplayServerJavaScript implementation.Fabio Alessandrelli2020-05-101-0/+1
* AudioDriverJavascript uses IDHandler.Fabio Alessandrelli2020-03-111-0/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Deal with Google's HTML5 autoplay policyLeon Krause2019-01-201-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Implemented audio input support for JavaScript audio driverMarcelo Fernandez2018-11-261-0/+7
* Detect channel count, mix rate, and buffer length in HTML5 audio driverLeon Krause2018-06-081-9/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix WebAudio and HTML5 buildLeon Krause2017-11-061-5/+0
* Sound support for Javascript (untested).Juan Linietsky2017-10-261-0/+16
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-5/+2
* Enable WebGL2 in web export, start fixing buildeska2017-02-011-2/+0
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-161-2/+2
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+56