Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [HTML5] Libraries refactor for linting. | Fabio Alessandrelli | 2020-11-21 | 1 | -135/+0 |
| | | | | | | | | | | | | Initial work to make liniting easier. This includes: - Rename http_request.js to library_godot_http_request.js. - Rename externs.js to engine.externs.js. - New library_godot_runtime.js (GodotRuntime) wraps around emscripten functions. - Refactor of XMLHttpRequest handler in engine/preloader.js. - Few fixes to bugs spotted by early stage linting. | ||||
* | Remove empty lines around braces with the formatting script | Aaron Franke | 2020-11-16 | 1 | -4/+0 |
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* | [HTML5] Refactor JS, threads support, closures. | Fabio Alessandrelli | 2020-03-11 | 1 | -0/+139 |
- Refactored the Engine code, splitted across files. - Use MODULARIZE option to build emscripten code into it's own closure. - Enable lto support (saves ~2MiB in release). - Enable optional closure compiler pass for JS and generated code. - Enable optional pthreads support. - Can now build with tools=yes (not much to see yet). - Dropped some deprecated code for older toolchains. |