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* [Net] Makes HTTPClient a custom instance class.Fabio Alessandrelli2021-06-231-50/+0
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* [Net] Unify HTTPClient request and request_raw.Fabio Alessandrelli2021-06-231-1/+0
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* [HTML5] Use 64KiB chunk size in JS HTTPClient.Fabio Alessandrelli2021-05-061-1/+2
| | | | For consistency with the native one, and the documentation.
* [HTML5] Replace XMLHttpRequest with Fetch.Fabio Alessandrelli2021-03-061-8/+5
| | | | | | This has some advantages: - Streaming/chunked response support. - Broader headers support.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-8/+8
| | | | | | | | | | Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
* Fix Javascript platform after PoolVector removal.Fabio Alessandrelli2020-03-081-1/+1
| | | | Eval should be rechecked.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Add script to fix style issues and copyright headersRémi Verschelde2019-06-171-1/+1
| | | | | This is only meant to check the validity of the whole codebase every now and then, or to apply clang-format config changes when relevant.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Warn when polling HTTPClient synchronously in HTML5 platformLeon Krause2018-02-171-0/+5
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Implement HTTPClient in HTML5 platformLeon Krause2017-11-131-0/+48
Limitations: - Subject to same-origin policy - No persistent connection (but simulated for compatibility) - No blocking mode - No StreamPeer access - No chunked responses - Cannot disable host verification