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* [Web] Rename JavaScript platform to Web.Fabio Alessandrelli2022-08-291-134/+0
| | | | Also rename export name from "HTML5" to "Web".
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* [HTML5] Rename heapCopy to heapSlice.Fabio Alessandrelli2021-03-051-1/+15
| | | | New heapCopy function copies a TypedArray to the heap.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* [HTML5] Run eslint --fix.Fabio Alessandrelli2020-11-231-15/+15
| | | | Should I write a poem about this whole new world? ;)
* [HTML5] Libraries refactor for linting.Fabio Alessandrelli2020-11-211-0/+120
Initial work to make liniting easier. This includes: - Rename http_request.js to library_godot_http_request.js. - Rename externs.js to engine.externs.js. - New library_godot_runtime.js (GodotRuntime) wraps around emscripten functions. - Refactor of XMLHttpRequest handler in engine/preloader.js. - Few fixes to bugs spotted by early stage linting.