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Redot Engine – Multi-platform 2D and 3D game engine
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linuxbsd
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crash_handler_linuxbsd.cpp
Commit message (
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Author
Age
Files
Lines
*
Disable the crash handler if execinfo=no scons option is set
LinuxUserGD
2024-02-18
1
-2
/
+2
*
Made signal handling more uniform. Fixes #82102
naelstrof
2023-09-22
1
-3
/
+7
*
Make PIE relocation detection glibc-only
Riteo
2023-01-21
1
-0
/
+6
*
Alter linux debug stacktraces handling to support more environments
Ekaterina Vaartis
2023-01-15
1
-18
/
+22
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Remove usage of unitialized variables
Rafał Mikrut
2022-10-01
1
-1
/
+1
*
Crash handler: Use `print_error` to include backtrace in logs
Rémi Verschelde
2022-05-05
1
-10
/
+12
*
Core: Move generated `VERSION_HASH` to a `.cpp` file
Rémi Verschelde
2022-02-09
1
-4
/
+3
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
2021-11-11
1
-1
/
+1
*
Improve crash handler message display
Hugo Locurcio
2021-06-17
1
-0
/
+10
*
Split OS::execute into two methods
Marcel Admiraal
2021-01-09
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-3
/
+6
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-6
/
+6
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-0
/
+149