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Redot Engine – Multi-platform 2D and 3D game engine
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linuxbsd
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detect_prime_x11.cpp
Commit message (
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Author
Age
Files
Lines
*
linuxbsd: move all X11 stuff in its own directory
Riteo
2022-11-02
1
-248
/
+0
*
Variant memory pools
lawnjelly
2022-07-04
1
-0
/
+5
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Sync detect_prime_x11.cpp formatting changes from 3.x branch
Wilson E. Alvarez
2021-12-17
1
-4
/
+7
*
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
1
-1
/
+1
*
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-30
1
-1
/
+1
*
Add 'AMD' GPU vendor name to PRIME detector
Hein-Pieter van Braam-Stewart
2021-02-20
1
-1
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-1
/
+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-0
/
+238