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Redot Engine – Multi-platform 2D and 3D game engine
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linuxbsd
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display_server_x11.cpp
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Author
Age
Files
Lines
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-42
/
+42
*
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-04-01
1
-8
/
+9
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-3
/
+3
*
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
1
-0
/
+18
*
Fixes to X11, still pretty broken
Juan Linietsky
2020-03-26
1
-27
/
+110
*
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-26
1
-42
/
+130
*
Implemented drag and drop across windows, both OS and embedded.
Juan Linietsky
2020-03-26
1
-0
/
+20
*
Popups have also been converted to windows
Juan Linietsky
2020-03-26
1
-4
/
+9
*
Fixes to window style flags
Juan Linietsky
2020-03-26
1
-3
/
+3
*
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
1
-6
/
+6
*
Make DisplayServerX11 thread safe
Juan Linietsky
2020-03-26
1
-3
/
+125
*
Working multiple window support, including editor
Juan Linietsky
2020-03-26
1
-15
/
+49
*
Support for transient windows
Juan Linietsky
2020-03-26
1
-0
/
+43
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-24
/
+100
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-7
/
+23
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-0
/
+3347