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Redot Engine – Multi-platform 2D and 3D game engine
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linuxbsd
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godot_linuxbsd.cpp
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Author
Age
Files
Lines
*
Refactor OS exit code to be `EXIT_SUCCESS` by default
Rémi Verschelde
2024-03-08
1
-6
/
+7
*
[Linux] Add support for PCK embedding section with non GNU-ld linkers.
bruvzg
2024-01-24
1
-0
/
+12
*
[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-12
1
-1
/
+1
*
Style: Harmonize header includes in platform ports
Rémi Verschelde
2023-06-08
1
-3
/
+4
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix Godot exiting with unexpected failure code
Markus Sauermann
2022-10-15
1
-0
/
+1
*
Fix exit code of --help and --version, and test them in CI
Jan Haller
2022-07-02
1
-0
/
+4
*
Add CI build with clang sanitizers, increase stack size to 30 MB for builds w...
bruvzg
2022-04-01
1
-0
/
+10
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
RevoluPowered
2020-07-24
1
-0
/
+3
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-0
/
+67