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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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linuxbsd
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key_mapping_x11.cpp
Commit message (
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Author
Age
Files
Lines
*
linuxbsd: move all X11 stuff in its own directory
Riteo
2022-11-02
1
-2001
/
+0
*
Remapped the numpad keys on linux when numlock is off
MladoniSzabi
2022-10-03
1
-11
/
+15
*
Adding function key support from F17 to F35
gregcsokas
2022-06-16
1
-0
/
+42
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-249
/
+249
*
Allow for mapping keycodes to current layout
Frixuu
2021-09-21
1
-0
/
+12
*
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
1
-8
/
+8
*
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
1
-4
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-3
/
+0
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-16
/
+30
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-12
/
+0
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-0
/
+1944