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Redot Engine – Multi-platform 2D and 3D game engine
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linuxbsd
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x11
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gl_manager_x11.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Tweak warning messages related to V-Sync on OpenGL
Hugo Locurcio
2024-06-16
1
-1
/
+1
*
Polish interaction between windowing, input and rendering
Pedro J. Estébanez
2024-04-10
1
-14
/
+0
*
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
bruvzg
2023-11-06
1
-0
/
+9
*
Linux/OpenGL: don't force vsync in the editor
Riteo
2023-09-24
1
-6
/
+0
*
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...
bruvzg
2023-09-21
1
-0
/
+1
*
[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-12
1
-4
/
+4
*
Style: Harmonize header includes in platform ports
Rémi Verschelde
2023-06-08
1
-6
/
+4
*
Enable shadow warnings and fix raised errors
Ninni Pipping
2023-05-11
1
-0
/
+3
*
Propogate errors when creating an OpenGL context fails in X11
clayjohn
2023-03-07
1
-4
/
+19
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Load X11 dynamically
Riteo
2022-12-03
1
-2
/
+2
*
X11: Don't override glxSwapInterval function pointers loaded by GLAD
Rémi Verschelde
2022-11-16
1
-4
/
+0
*
Load GLX dynamically with GLAD
Riteo Siuga
2022-11-15
1
-20
/
+8
*
Add support for OpenGL to OpenXR
David Snopek
2022-11-08
1
-0
/
+11
*
linuxbsd: move all X11 stuff in its own directory
Riteo
2022-11-02
1
-0
/
+394