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path: root/platform/macos/godot_window_delegate.mm
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* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Fix unsafe uses of `Callable.is_null()`A Thousand Ships2024-04-271-2/+2
* [macOS] Update window visible state on deminiaturize.bruvzg2024-01-221-0/+1
* [macOS] Fix transparent and borderless flags interaction with full-screen mode.bruvzg2023-11-141-3/+16
* [macOS] Use occlusionState instead of isOnActiveSpace to determine when windo...bruvzg2023-10-101-0/+9
* Add vararg call() method to C++ Callablekobewi2023-10-051-10/+2
* [macOS] Check all exclusive fullscreen windows before setting presentation mode.bruvzg2023-09-271-1/+1
* [macOS] Fix missing mouse exit events on window close.bruvzg2023-08-091-0/+1
* [DisplayServer] Add method to check if native window is focused.bruvzg2023-06-161-3/+8
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Improve `window_set_current_screen` and fix secondary window initial mode and...bruvzg2022-12-291-28/+37
* [macOS] Dynamically attach and detach transient windows to allow them to stay...bruvzg2022-11-211-0/+9
* [macOS] Add exclusive fullscreen mode with Dock and Menu disabled.bruvzg2022-11-141-0/+5
* [macOS extend-to-title] Add scene/project name to the editor title, fix incor...bruvzg2022-09-221-5/+51
* [macOS] Improve "extended to title" transition to / from fullscreen.bruvzg2022-09-211-0/+11
* [macOS] Add an option to align window buttons in "extend to title" mode.bruvzg2022-09-201-0/+9
* [macOS] Fix redraw lag at the edge of the resizing window.bruvzg2022-09-151-1/+3
* Remove Signal connect bindsJuan Linietsky2022-07-291-2/+2
* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-211-0/+270