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* Drop NACL platformRémi Verschelde2016-04-2524-3494/+0
| | | | | | It's no longer maintained and Chrome-specific, so it's not a viable solution to deploy Godot games in browsers. The current prefered alternative is asm.js (platform/javascript), and we're looking forward to WebAssembly.
* Remove trailing spacesRémi Verschelde2016-04-021-1/+1
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* Fixes the month consistency issue in enums and get_date etcKyle Luce2016-03-131-1/+5
| | | | | | | | | | - Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACTRémi Verschelde2016-02-171-1/+1
| | | | | The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626.
* Remove unnecessary null pointer checksEmmanuel Leblond2016-01-041-2/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-0115-15/+15
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* Add icon to exe file in windows exportmasoud bh2015-11-092-0/+0
| | | | | | | | | add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
* Add OS.get_time_zone_info functionest312015-06-061-0/+26
| | | | | | The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes.
* Add utc param to get_time and get_date methodsest312015-06-062-6/+14
| | | | | | If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
* Updated copyright year in all headersJuan Linietsky2015-04-1815-15/+15
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* 2D Rewrite Step [1]Juan Linietsky2015-01-101-1/+1
| | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0924-0/+3457