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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
*
SCons: Fix debug_symbols tests after switch to BoolVariable
Rémi Verschelde
2021-02-08
1
-1
/
+1
*
Remove `debug_symbols=full` in favor of `debug_symbols=yes`
Hugo Locurcio
2020-11-09
1
-1
/
+1
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
1
-11
/
+10
*
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
1
-0
/
+1
*
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-03
1
-1
/
+0
*
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-14
1
-1
/
+0
*
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
1
-3
/
+2
*
Add static Vulkan loader.
bruvzg
2020-02-11
1
-0
/
+3
*
iOS modular build and export implementation.
bruvzg
2019-12-01
1
-1
/
+0
*
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
1
-0
/
+1
*
Remove unused imports
Hendrikto
2019-04-06
1
-1
/
+0
*
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-28
1
-1
/
+1
*
Running builder (content generator) functions in subprocesses on Windows
Viktor Ferenczi
2018-07-27
1
-9
/
+3
*
PEP3101 applied with changing old type string formatting as new ones
BTaskaya
2018-02-14
1
-3
/
+3
*
[macOS] Strip executable when `separate_debug_symbols` is set to yes
bruvzg
2018-01-30
1
-0
/
+1
*
Make separate debug symbols opt-in
Hein-Pieter van Braam
2018-01-26
1
-1
/
+1
*
MacPorts clang version selection, and OpenMP linking fix.
bruvzg
2017-12-14
1
-2
/
+3
*
Adds `macports_clang` build flag to build using clang-5.0 form MacPorts (with...
bruvzg
2017-12-14
1
-1
/
+5
*
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
1
-2
/
+1
*
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-28
1
-2
/
+4
*
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-09-30
1
-1
/
+0
*
Create separate debug info files by default
Hein-Pieter van Braam
2017-09-16
1
-5
/
+8
*
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-13
1
-1
/
+6
*
Doing a little bit of cleanup
BastiaanOlij
2017-05-20
1
-1
/
+0
*
Add API to access battery power state
Julian Murgia
2017-03-04
1
-0
/
+1
*
Finish replacement of joystick by joypad
Rémi Verschelde
2017-01-08
1
-1
/
+1
*
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
1
-1
/
+1
*
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-11-01
1
-8
/
+8
*
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-17
1
-0
/
+2
*
osx: Support gamepad input.
Andreas Haas
2016-09-06
1
-0
/
+1
*
utf stuff on osx
santiagopf
2015-12-13
1
-0
/
+1
*
Build System Changes
Juan Linietsky
2014-10-07
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+11