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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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osx
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audio_driver_osx.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-09-30
1
-301
/
+0
*
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-12
1
-5
/
+6
*
Corrections to audio buffer size calculations
Marcelo Fernandez
2017-09-01
1
-9
/
+17
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-17
1
-36
/
+66
*
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-30
1
-2
/
+1
*
Fix mutex initialisation in OS X Audio Driver
Marcelo Fernandez
2017-07-30
1
-26
/
+27
*
Fix for possible crash in OS X audio init.
Marcelo Fernandez
2017-07-19
1
-3
/
+4
*
Reinit audio device when the system default device changes on OS X
Marcelo Fernandez
2017-07-16
1
-21
/
+93
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-19
/
+17
*
Fix compile errors related to audio on OSX
BastiaanOlij
2017-01-16
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
audio crash
Ariel Manzur
2016-01-29
1
-0
/
+3
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Bug Fixes
Juan Linietsky
2014-11-02
1
-5
/
+32
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+160