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Redot Engine – Multi-platform 2D and 3D game engine
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platform
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osx
/
export
/
export_plugin.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-21
1
-137
/
+0
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
1
-2
/
+2
*
Merge pull request #58455 from bruvzg/export_script
Rémi Verschelde
2022-03-18
1
-0
/
+1
|
\
|
*
[Export] Add "export console script" option for Linux, macOS, and Windows exp...
bruvzg
2022-03-14
1
-0
/
+1
*
|
Implement GDExtension export plugin.
bruvzg
2022-03-16
1
-1
/
+1
|
/
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+0
*
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
1
-1
/
+1
*
[Export] Instead of removing unsupported options, hide it.
bruvzg
2022-01-22
1
-0
/
+1
*
[macOS export] Implements ad-hoc signing on Linux/Windows, adds extra priv...
bruvzg
2022-01-18
1
-2
/
+3
*
Merge pull request #56047 from piiertho/feature/osx-sign-directory
Rémi Verschelde
2022-01-05
1
-0
/
+7
|
\
|
*
OSX: Add signing of directory structure in Library when exporting for OSX.
Pierre-Thomas Meisels
2021-12-28
1
-0
/
+7
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
|
/
*
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-31
1
-1
/
+1
*
Split osx platform export template into multiple files
Sergey Minakov
2021-08-12
1
-0
/
+128