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* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-2112-5582/+0
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* Add static methods for creating Image and ImageTexturekobewi2022-07-081-4/+2
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* [macOS export] Unref FileAccess to ensure chmod is successful.bruvzg2022-07-021-0/+1
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* Add readable export errors.bruvzg2022-06-081-32/+81
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* Add a new HashSet templatereduz2022-05-201-1/+1
| | | | | * Intended to replace RBSet in most cases. * Optimized for iteration speed
* Replace most uses of Map by HashMapreduz2022-05-164-14/+15
| | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* Fix ZipIO crash when reused (and possible leaks).bruvzg2022-05-111-2/+4
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* Narrow FileAccess scope to prevent deadlocks.bruvzg2022-04-121-14/+16
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* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-119-138/+103
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* Fix some issues found by cppcheck.bruvzg2022-04-063-2/+4
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* Merge pull request #58455 from bruvzg/export_scriptRémi Verschelde2022-03-182-9/+41
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| * [Export] Add "export console script" option for Linux, macOS, and Windows ↵bruvzg2022-03-142-9/+41
| | | | | | | | exports.
* | Implement GDExtension export plugin.bruvzg2022-03-162-14/+23
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* Merge pull request #58986 from akien-mga/diraccessrefRémi Verschelde2022-03-111-2/+2
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| * Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaksRémi Verschelde2022-03-111-2/+2
| | | | | | | | | | | | | | | | `DirAccess *` needs to be deleted manually, and this is often forgotten especially when doing early returns with `ERR_FAIL_COND`. `DirAccessRef` is deleted automatically when it goes out of scope. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
* | Improve app name and system permission message localization.bruvzg2022-03-041-12/+106
|/ | | | | | | Add localizable string (Dictionary<Lang Code, String>) property editor and property hint. Add localized "app name" property to the project settings. Add localized permission and copyright properties to the macOS and iOS export settings. Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
* [macOS and iOS export] Add localized application name to the translation ↵bruvzg2022-03-041-0/+5
| | | | .plist files.
* i18n: Sync editor translations with WeblateRémi Verschelde2022-02-161-9/+9
| | | | | | Minor proofreading of new OSX export strings. (cherry picked from commit 9f09251027a485f14740dce7b753e962d26bff78)
* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-152-2/+7
| | | | | | | | | | | Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
* [OSX] Codesign exporter now uses CryptoCore RNG.Fabio Alessandrelli2022-02-142-4/+6
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* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-122-1/+1
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* Cleanup and move char functions to the `char_utils.h` header.bruvzg2022-02-041-1/+1
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* [macOS] Add empty translation files to the exported app bundle, to allow ↵bruvzg2022-02-031-0/+18
| | | | translation detection by the OS.
* [Export] Instead of removing unsupported options, hide it.bruvzg2022-01-222-16/+34
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* [macOS export] Implements ad-hoc signing on Linux/Windows, adds extra ↵bruvzg2022-01-1811-100/+3996
| | | | privacy settings, entitlements warnings and error checking.
* [macOS export] Improve code signing/notarization options validation.bruvzg2022-01-101-12/+52
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* Merge pull request #56517 from bruvzg/fix_export_utf8Rémi Verschelde2022-01-051-1/+1
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| * Fix decoding UTF-8 filenames on unzipping.bruvzg2022-01-051-1/+1
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* | Merge pull request #56047 from piiertho/feature/osx-sign-directoryRémi Verschelde2022-01-052-15/+113
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| * OSX: Add signing of directory structure in Library when exporting for OSX.Pierre-Thomas Meisels2021-12-282-15/+113
| | | | | | | | OSX: Add exporting of folder structure in PlugIns when exporting for OSX.
* | Update copyright statements to 2022Rémi Verschelde2022-01-034-8/+8
|/ | | | Happy new year to the wonderful Godot community!
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-4/+4
| | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
* Don't return reference on copy assignment operatorsRémi Verschelde2021-11-301-2/+4
| | | | | | | | | | | | | We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit).
* [Export] Read and ZIP project files in 16K chunks instead of reading the ↵bruvzg2021-11-061-2/+15
| | | | whole file at once.
* clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde2021-10-281-5/+5
| | | | All reviewed manually and occasionally rewritten to avoid bad auto formatting.
* Fix specific warnings issues by ClangK. S. Ernest (iFire) Lee2021-10-141-2/+0
| | | | Found by `scons dev=yes` on llvm-mingw.
* [macOS, sandbox] Add export option to embed and sign helper executables.bruvzg2021-09-271-5/+48
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* Make platform feature tag names lowercaseHugo Locurcio2021-08-311-1/+1
| | | | | | | | | | | | | | Feature tag names are still case-sensitive, but this makes built-in feature tags more consistent. - `Windows` -> `windows` - `OSX` -> `osx` - `LinuxBSD` -> `linuxbsd` - `Android` -> `android` - `iOS` -> `ios` - `HTML5` -> `html5` - `JavaScript` -> `javascript` - `UWP` -> `uwp`
* Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke2021-08-221-2/+2
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* Use the Unicode multiplication symbol where relevantHugo Locurcio2021-08-121-8/+8
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* Split osx platform export template into multiple filesSergey Minakov2021-08-123-1147/+1214
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* [macOS] Add "debugging" (`get-task-allow`) to the export options, to allow ↵bruvzg2021-07-261-0/+5
| | | | using native debugger.
* [macOS, Mono] Automatically enable JIT entitlements for the Mono exports.bruvzg2021-07-091-8/+23
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* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-3/+3
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* Add LSApplicationCategoryType to the template and export dialog.bruvzg2021-06-141-0/+4
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* Merge pull request #49123 from aaronfranke/it-is-timeRémi Verschelde2021-06-121-4/+4
|\ | | | | Add a Time singleton
| * Add Time singletonAaron Franke2021-06-111-4/+4
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* | Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-2/+2
|/ | | | | File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
* Implement shader cachingreduz2021-05-311-4/+4
| | | | | | | | | | | | * Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v
* Rename File::get_len() get_length()Marcel Admiraal2021-05-251-3/+3
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