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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
platform
/
osx
/
joypad_osx.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-21
1
-616
/
+0
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-3
/
+3
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-5
/
+9
*
[macOS] Cleanup and split Objective-C objects to the separate files
bruvzg
2022-02-01
1
-6
/
+6
*
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-14
1
-14
/
+3
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Fix crash on macOS (AS) when dualshock4 is removed
Will Jordan
2021-11-17
1
-2
/
+5
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-13
/
+13
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-4
/
+4
*
Fix Xbox controllers in Bluetooth mode on macOS
Hugo Locurcio
2021-08-16
1
-2
/
+14
*
Removed Redundant assignement of name inside configure_joypad function
vitika9
2021-07-27
1
-1
/
+2
*
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-20
1
-3
/
+3
*
Move many input enums to their own file
Aaron Franke
2021-06-20
1
-10
/
+10
*
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-23
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-8
/
+0
*
Update OSX GUID to SDL uid conversion.
Marcel Admiraal
2020-05-30
1
-1
/
+8
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-8
/
+0
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-3
/
+6
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-13
/
+13
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-15
/
+15
*
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
1
-14
/
+14
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRem...
bruvzg
2020-03-06
1
-7
/
+13
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` f...
bruvzg
2019-10-24
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-8
/
+8
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
1
-7
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-26
1
-5
/
+4
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-148
/
+148
*
Better handling of joypad device IDs.
Andreas Haas
2017-02-26
1
-16
/
+1
*
OSX: Revert back to kHIDUsage_GD_Joystick
Rémi Verschelde
2017-01-09
1
-2
/
+2
*
Finish replacement of joystick by joypad
Rémi Verschelde
2017-01-08
1
-0
/
+624