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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
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Change default window size for desktop
George Marques
2016-01-24
1
-1
/
+1
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Update copyright to 2016 in headers
George Marques
2016-01-01
14
-14
/
+14
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-Fix parsing of comments in VariantParser, fixes #3175
Juan Linietsky
2015-12-31
1
-0
/
+29
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thread rename for ios and osx (if called from the thread to be renamed)
Ariel Manzur
2015-12-18
1
-0
/
+1
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utf stuff on osx
santiagopf
2015-12-13
4
-2
/
+451
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added rotation and scale support to gui controls
Juan Linietsky
2015-12-12
1
-1
/
+1
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-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-12-12
1
-2
/
+2
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Add way to look for templates at system wide level too
est31
2015-11-30
1
-10
/
+13
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0theora compilation fixes
Juan Linietsky
2015-11-25
1
-1
/
+1
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Added specific get_locale to OSX platform
Didier Vandekerckhove
2015-10-16
2
-0
/
+7
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-10-13
2
-1
/
+15
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
1
-4
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+4
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Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
2
-1
/
+15
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Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-26
1
-1
/
+0
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-4
/
+4
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/
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disabling theora for now (will be re-written, re-enabled later)
Juan Linietsky
2015-09-10
1
-0
/
+1
*
merged some stuff for okam
Juan Linietsky
2015-09-03
1
-8
/
+29
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new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-30
2
-2
/
+2
*
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-08-06
1
-4
/
+4
*
Fixed compilation error on MacOS X.
James McLean
2015-06-22
1
-1
/
+3
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ability to run 2D physics in a thread
Juan Linietsky
2015-05-26
2
-1
/
+3
*
Better OS X fullscreen support, without the nasty startup effect
Ricardo Pérez
2015-05-06
1
-3
/
+10
*
Really fixes fullscreen mode in OS X, even during startup
Ricardo Pérez
2015-05-05
1
-1
/
+9
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
10
-10
/
+10
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Merge branch 'master' of https://github.com/okamstudio/godot
Ariel Manzur
2015-04-02
1
-1
/
+1
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solved color depth issues on osx
Juan Linietsky
2015-04-01
1
-1
/
+1
*
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fullscreen thing
Ariel m
2015-04-02
2
-20
/
+168
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fixed build error on OSX from new WM code
steve
2015-03-23
2
-0
/
+6
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fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...
greay
2015-02-17
1
-1
/
+1
*
fixes to mouse warp
Juan Linietsky
2015-02-14
1
-1
/
+12
*
-try fixing LLVM color diagnostic on osx
hurikhan
2015-01-13
1
-1
/
+1
*
osx support for llvm coloring added
hurikhan
2015-01-12
1
-0
/
+3
*
Create the test string to detect kb layouts directly from the unicode chars
Rhody Lugo
2015-01-08
1
-3
/
+1
*
OS X: Add keyboard layout detection and fix build
Rhody Lugo
2015-01-08
3
-1
/
+99
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-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
1
-2
/
+2
*
Bug Fixes
Juan Linietsky
2014-11-02
2
-5
/
+36
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Build System Changes
Juan Linietsky
2014-10-07
2
-16
/
+4
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warp_mouse_pos for osx
mikica1986vee
2014-09-25
1
-1
/
+14
*
- more fixes on #672 on windows
Juan Linietsky
2014-09-19
2
-0
/
+7
*
fix custom export packages for PC
Dana Olson
2014-08-25
1
-2
/
+2
*
Fixed mouse motion events with captured mouse mode in OS X
James Emselle
2014-06-26
1
-7
/
+2
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mouse_mode implementation on OS X
James Emselle
2014-06-26
2
-1
/
+29
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-4
/
+4
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OSX current_videomode size is now initialized with correct resolution based o...
Kevin Hartman
2014-02-18
1
-4
/
+10
*
-project settings are saved when changed
Juan Linietsky
2014-02-15
1
-0
/
+2
*
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-02-13
1
-2
/
+2
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Fix mouse coordinates on OS X retina displays
Jeremy Williams
2014-02-10
1
-2
/
+2
*
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-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-13
1
-0
/
+1
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/
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
17
-0
/
+3058