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* Change default window size for desktopGeorge Marques2016-01-241-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-0114-14/+14
* -Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky2015-12-311-0/+29
* thread rename for ios and osx (if called from the thread to be renamed)Ariel Manzur2015-12-181-0/+1
* utf stuff on osxsantiagopf2015-12-134-2/+451
* added rotation and scale support to gui controlsJuan Linietsky2015-12-121-1/+1
* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-2/+2
* Add way to look for templates at system wide level tooest312015-11-301-10/+13
* 0theora compilation fixesJuan Linietsky2015-11-251-1/+1
* Added specific get_locale to OSX platformDidier Vandekerckhove2015-10-162-0/+7
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-132-1/+15
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| * Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-4/+4
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| * | Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-242-1/+15
* | | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-1/+0
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* | Ability to visually debug geometry visually:Juan Linietsky2015-09-201-4/+4
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* disabling theora for now (will be re-written, re-enabled later)Juan Linietsky2015-09-101-0/+1
* merged some stuff for okamJuan Linietsky2015-09-031-8/+29
* new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-302-2/+2
* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-4/+4
* Fixed compilation error on MacOS X.James McLean2015-06-221-1/+3
* ability to run 2D physics in a threadJuan Linietsky2015-05-262-1/+3
* Better OS X fullscreen support, without the nasty startup effectRicardo Pérez2015-05-061-3/+10
* Really fixes fullscreen mode in OS X, even during startupRicardo Pérez2015-05-051-1/+9
* Updated copyright year in all headersJuan Linietsky2015-04-1810-10/+10
* Merge branch 'master' of https://github.com/okamstudio/godotAriel Manzur2015-04-021-1/+1
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| * solved color depth issues on osxJuan Linietsky2015-04-011-1/+1
* | fullscreen thingAriel m2015-04-022-20/+168
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* fixed build error on OSX from new WM codesteve2015-03-232-0/+6
* fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...greay2015-02-171-1/+1
* fixes to mouse warpJuan Linietsky2015-02-141-1/+12
* -try fixing LLVM color diagnostic on osxhurikhan2015-01-131-1/+1
* osx support for llvm coloring addedhurikhan2015-01-121-0/+3
* Create the test string to detect kb layouts directly from the unicode charsRhody Lugo2015-01-081-3/+1
* OS X: Add keyboard layout detection and fix buildRhody Lugo2015-01-083-1/+99
* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-2/+2
* Bug FixesJuan Linietsky2014-11-022-5/+36
* Build System ChangesJuan Linietsky2014-10-072-16/+4
* warp_mouse_pos for osxmikica1986vee2014-09-251-1/+14
* - more fixes on #672 on windowsJuan Linietsky2014-09-192-0/+7
* fix custom export packages for PCDana Olson2014-08-251-2/+2
* Fixed mouse motion events with captured mouse mode in OS XJames Emselle2014-06-261-7/+2
* mouse_mode implementation on OS XJames Emselle2014-06-262-1/+29
* More 3D ImprovementsJuan Linietsky2014-05-291-4/+4
* OSX current_videomode size is now initialized with correct resolution based o...Kevin Hartman2014-02-181-4/+10
* -project settings are saved when changedJuan Linietsky2014-02-151-0/+2
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-02-131-2/+2
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| * Fix mouse coordinates on OS X retina displaysJeremy Williams2014-02-101-2/+2
* | -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0917-0/+3058