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* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
* Reimplement export module for OSXBastiaanOlij2017-06-231-315/+190
* Used in the macOS HiDPI options window is too smallageazrael2017-06-131-3/+3
* Fixed middle mouse button can't bounce in macOSageazrael2017-06-131-2/+2
* Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky2017-06-102-10/+8
* osx release right button event fixedtoger52017-06-061-1/+1
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-3/+3
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-16/+16
* Make OS.get_locale() returns same valuevolzhs2017-05-271-2/+2
* added modifier key to scroll eventtoger52017-05-221-34/+34
* fixed osx input eventtoger52017-05-221-135/+141
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-202-71/+71
* Doing a little bit of cleanupBastiaanOlij2017-05-206-518/+2
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-172-10/+11
* Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-37/+25
* Improve documentation of thirdparty code snippetsRémi Verschelde2017-05-071-0/+26
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-102-3/+3
* Style: Apply clang-format (3.9.1) to Obj-C++ filesRémi Verschelde2017-04-094-316/+269
* Formatting of mm filesBastiaanOlij2017-04-093-692/+650
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0820-0/+20
* Merge pull request #8159 from Hinsbart/last_idRémi Verschelde2017-03-274-11/+6
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| * Input: Remove usage of platform dependent event IDs.Andreas Haas2017-03-264-11/+6
* | SCons: Add option to toggle warnings (on by default)Rémi Verschelde2017-03-261-1/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0513-316/+273
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-052-4/+4
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-3/+3
* Add API to access battery power stateJulian Murgia2017-03-046-0/+314
* Better handling of joypad device IDs.Andreas Haas2017-02-262-19/+1
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-5/+5
* Fix missing semicolon in previous commitRémi Verschelde2017-02-131-1/+1
* Fix for issue #7766Brett-Mitchell2017-02-131-1/+2
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-1/+2
* Fix compile errors related to audio on OSXBastiaanOlij2017-01-164-35/+6
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-3/+3
* Style: Fix whole-line commented codeRémi Verschelde2017-01-142-49/+56
* OSX: Revert back to kHIDUsage_GD_JoystickRémi Verschelde2017-01-091-2/+2
* Finish replacement of joystick by joypadRémi Verschelde2017-01-084-5/+6
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-083-68/+68
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* Move glad files to thirdparty dirRémi Verschelde2017-01-061-3/+1
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-053-22/+23
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| * Enabled code that requests an OpenGL 3 context.BastiaanOlij2017-01-051-8/+2
| * First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij2017-01-043-14/+21
* | -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-3/+3
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-023-2/+4
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-033-2/+4
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0118-18/+18
* | Set minimum version to 10.9 building OSXBastiaanOlij2016-11-251-0/+2