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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
4
-4
/
+4
*
Buildsystem: Improve detect.py readability and fix issues
Rémi Verschelde
2017-07-01
1
-33
/
+45
*
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-10
2
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
4
-0
/
+4
*
SCons: Add option to toggle warnings (on by default)
Rémi Verschelde
2017-03-26
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
3
-69
/
+46
*
Add API to access battery power state
Julian Murgia
2017-03-04
2
-0
/
+19
*
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-16
1
-10
/
+1
*
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
1
-3
/
+3
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
2
-4
/
+6
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
2
-6
/
+6
|
\
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
2
-6
/
+6
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
4
-4
/
+4
*
|
png: Allow building shared freetype with bundled libpng
Rémi Verschelde
2016-11-19
1
-1
/
+0
*
|
Revert "libpng: Fix erroneously linking against libpng12 on old distros"
Rémi Verschelde
2016-11-19
1
-1
/
+1
*
|
libpng: Same fix as previous commit for server platform
Rémi Verschelde
2016-11-19
1
-1
/
+1
*
|
server: Allow building against system libraries
Rémi Verschelde
2016-11-03
1
-0
/
+45
*
|
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
1
-4
/
+3
*
|
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
2
-26
/
+26
*
|
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-11-01
2
-39
/
+39
*
|
SCons: Use colored output if available, change "colored"->"verbose"
Błażej Szczygieł
2016-10-17
1
-3
/
+0
*
|
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-17
1
-0
/
+2
*
|
zlib: Split thirdparty files, simplify scons option
Rémi Verschelde
2016-10-15
1
-1
/
+0
*
|
glew: Split thirdparty files and isolate env
Rémi Verschelde
2016-10-15
1
-1
/
+1
|
/
*
Fixed iCCp chunk in pngs
J08nY
2016-06-22
1
-0
/
+0
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-1
/
+0
*
Remove trailing spaces
Rémi Verschelde
2016-04-02
1
-5
/
+5
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
3
-20
/
+20
*
theora on server build
Ariel Manzur
2016-02-25
1
-1
/
+0
*
Update copyright to 2016 in headers
George Marques
2016-01-01
4
-4
/
+4
*
Moved deleting sample player in OS finalize methods to before deleting audio ...
Saracen
2015-11-02
1
-1
/
+2
*
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
4
-4
/
+4
*
Beta1 Attempt #1
Juan Linietsky
2015-04-02
2
-1
/
+8
*
SCons: colored compilation
hurikhan
2015-01-12
1
-0
/
+3
*
Build System Changes
Juan Linietsky
2014-10-07
1
-26
/
+12
*
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-15
1
-0
/
+1
*
Stop tracking platform/server/logo.h for it will be autogenerated
marynate
2014-02-19
1
-2
/
+0
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
8
-0
/
+531