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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-274-4/+4
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* Buildsystem: Improve detect.py readability and fix issuesRémi Verschelde2017-07-011-33/+45
| | | | | | | | | | | | | | | | | | | Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-102-2/+2
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-084-0/+4
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* SCons: Add option to toggle warnings (on by default)Rémi Verschelde2017-03-261-1/+1
| | | | | | | | All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333)
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-053-69/+46
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add API to access battery power stateJulian Murgia2017-03-042-0/+19
| | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-161-10/+1
| | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-3/+3
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-142-4/+6
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-022-6/+6
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-032-6/+6
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-014-4/+4
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | png: Allow building shared freetype with bundled libpngRémi Verschelde2016-11-191-1/+0
| | | | | | | | | | | | This was the behaviour when building Godot 2.1, which allows to build against Ubuntu 12.04 and its freetype that links old libpng12, while still bundling libpng16.
* | Revert "libpng: Fix erroneously linking against libpng12 on old distros"Rémi Verschelde2016-11-191-1/+1
| | | | | | | | | | | | | | | | | | This reverts commits 5fa1bb331ad9be31dbfc752c7d19ccf7caeb8fa and ec4be71fade1ee5c6171e323d09197f3bf528499. Looks like Debian/Ubuntu are not even shipping libpng16 nowadays in their stable releases, we'll have to go back to statically linking our own libpng16 to wait for them to stop being 5 years behind everybody.
* | libpng: Same fix as previous commit for server platformRémi Verschelde2016-11-191-1/+1
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* | server: Allow building against system librariesRémi Verschelde2016-11-031-0/+45
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* | style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-011-4/+3
| | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-012-26/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* | style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-012-39/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
* | SCons: Use colored output if available, change "colored"->"verbose"Błażej Szczygieł2016-10-171-3/+0
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* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
| | | | | | | | Also switch existing shebangs to "better" /usr/bin/env python.
* | zlib: Split thirdparty files, simplify scons optionRémi Verschelde2016-10-151-1/+0
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* | glew: Split thirdparty files and isolate envRémi Verschelde2016-10-151-1/+1
|/ | | | | | Not fully happy about the way this one interacts with the various platforms. Maybe the platform_config.h should be generated by the SCsub instead of passing a define just to know where is the header.
* Fixed iCCp chunk in pngsJ08nY2016-06-221-0/+0
| | | | neccesary for libpng 1.6.27 to work silently
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-1/+0
| | | Also removes a couple wrong Godot headers from third-party source files.
* Remove trailing spacesRémi Verschelde2016-04-021-5/+5
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* remove trailing whitespaceHubert Jarosz2016-03-093-20/+20
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* theora on server buildAriel Manzur2016-02-251-1/+0
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* Update copyright to 2016 in headersGeorge Marques2016-01-014-4/+4
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* Moved deleting sample player in OS finalize methods to before deleting audio ↵Saracen2015-11-021-1/+2
| | | | server to prevent crash when exiting.
* Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-184-4/+4
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* Beta1 Attempt #1Juan Linietsky2015-04-022-1/+8
| | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
* SCons: colored compilationhurikhan2015-01-121-0/+3
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* Build System ChangesJuan Linietsky2014-10-071-26/+12
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* Stop tracking platform/server/logo.h for it will be autogeneratedmarynate2014-02-191-2/+0
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-098-0/+531