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Redot Engine – Multi-platform 2D and 3D game engine
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app.h
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Author
Age
Files
Lines
*
Replace `#pragma once` by traditional include guards for consistency
Hugo Locurcio
2021-09-24
1
-113
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-8
/
+8
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-1
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-04-30
1
-1
/
+0
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-19
1
-0
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Fix compilation for UWP
George Marques
2017-04-29
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-16
1
-34
/
+38
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Rename remaining WinRT references to UWP
George Marques
2016-11-03
1
-2
/
+2
*
Rename WinRT files to UWP
George Marques
2016-11-03
1
-0
/
+108