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path: root/platform/uwp/joypad_uwp.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Re-apply clang-format to all filesRémi Verschelde2017-08-271-3/+3
| | | | Some badly formatted code has managed to pass through our CI...
* UWP: Add Gamepad vibration supportGeorge Marques2017-08-071-10/+55
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* UWP: Fix Gamepad removal logicGeorge Marques2017-08-071-9/+1
| | | | Fix #9209
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Input: Remove usage of platform dependent event IDs.Andreas Haas2017-03-261-10/+8
| | | | | The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-18/+18
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Finish replacement of joystick by joypadRémi Verschelde2017-01-081-0/+147
Some parts were forgotten in 547a577.