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Redot Engine – Multi-platform 2D and 3D game engine
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audio_driver_web.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Honor `pitch_scale` value before playing audio sample
Adam Scott
2024-09-16
1
-0
/
+1
*
Fix AudioStreamPlayer get_playback_position() for web build
Yahkub-R
2024-09-16
1
-0
/
+5
*
Fix audio samples not being able to be "finished"
Adam Scott
2024-07-17
1
-13
/
+1
*
Fix Web samples finished missing signal
Adam Scott
2024-07-07
1
-0
/
+32
*
Add samples playback support
Adam Scott
2024-06-18
1
-0
/
+176
*
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
Adam Scott
2024-01-17
1
-0
/
+52
*
Add a `--audio-output-latency` command-line argument
Hugo Locurcio
2023-08-17
1
-1
/
+1
*
Fix crash caused by invalid mix_rate assignment due to bogus
Eoin O'Neill
2023-04-25
1
-1
/
+1
*
Further refactoring to AudioDriver implementations after #69120.
Emmanouil Papadeas
2023-02-09
1
-4
/
+4
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-10-03
1
-46
/
+0
*
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-29
1
-0
/
+293