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* Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23Spartan3222024-11-151-10/+0
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| * Delete old unused code for VS project generationYevhen Babiichuk (DustDFG)2024-11-121-10/+0
* | Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-121-0/+3
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| * Windows: Expand `godot.natvis` type coverageThaddeus Crews2024-11-111-0/+3
* | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-0/+1
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| * Merge pull request #97250 from Garetonchick/windows-drag-and-drop-fixThaddeus Crews2024-11-051-0/+1
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| | * fix drag-and-drop in windowsGaretonchick2024-10-241-0/+1
* | | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-2/+2
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* / SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
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* D3D12: Get rid of DXIL.dll!Pedro J. Estébanez2024-07-111-12/+0
* SCons: Fix `RES` race conditionThaddeus Crews2024-05-241-0/+2
* Update pre-commit hooks configuration to use `ruff` instead of `black`Jakub Marcowski2024-05-211-0/+1
* [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate...bruvzg2024-04-221-1/+5
* Add renaming of PDB files to avoid blocking themDmitriySalnikov2024-04-051-0/+1
* [NativeMenu] Implement native popup menu support on Windows.bruvzg2024-03-131-0/+1
* SCons: Convert remaining `run_in_subprocess` to `env.Run`Thaddeus Crews2024-03-101-3/+2
* Merge pull request #79875 from bruvzg/mingw_force_sep_dsRémi Verschelde2024-02-131-1/+1
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| * [MinGW] Force separate debug symbols if executable size is larger than 1.9 GB.bruvzg2023-12-031-1/+1
* | Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...Dario2024-02-121-1/+1
* | Add new VS proj generation logic that supports any platform that wants to opt inAndreia Gaita2024-01-311-1/+7
* | [D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX run...bruvzg2024-01-261-2/+2
* | Add a python script to install Direct3D 12 SDK components.MrBBBaiXue2024-01-241-2/+2
* | run Clean in Windows SCsub to clean up debug filesAlex Drozd2023-12-141-0/+16
* | [D3D12] Add missing DLL architecture paths for the 32-bit builds.bruvzg2023-12-131-5/+24
* | Add Direct3D 12 RenderingDevice implementationPedro J. Estébanez2023-12-121-1/+37
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* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...bruvzg2023-09-211-1/+3
* [Windows] Add main executable to the console wrapper dependencies to prevent ...bruvzg2023-08-231-0/+1
* Add console wrapper app to handle console i/o redirection on Windows.bruvzg2022-10-311-0/+25
* Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...bruvzg2022-04-281-0/+1
* Add GLES2 2D renderer + Linux display managerlawnjelly2021-10-301-1/+1
* SCons: Fix debug_symbols tests after switch to BoolVariableRémi Verschelde2021-02-081-1/+1
* Remove `debug_symbols=full` in favor of `debug_symbols=yes`Hugo Locurcio2020-11-091-1/+1
* Add all headers to VS ProjectBartłomiej T. Listwon2020-09-271-3/+3
* SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-301-5/+5
* Separate DisplayServer from OS on WindowsJuan Linietsky2020-03-261-0/+1
* Remove incomplete battery status/power APIRémi Verschelde2020-02-141-1/+0
* Add runtime GLES2 / Vulkan context selection.bruvzg2020-02-111-6/+3
* Add static Vulkan loader.bruvzg2020-02-111-1/+5
* iOS modular build and export implementation.bruvzg2019-12-011-1/+0
* Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+1
* Platform: Ensure classes match their header filenameRémi Verschelde2019-02-121-6/+5
* SCons: Build thirdparty code in own env, disable warningsRémi Verschelde2018-09-281-3/+1
* Initial version of VS natvis fileelasota2018-09-171-0/+1
* Fix bad res file include in VS project and simplify a bitelasota2018-09-011-5/+6
* Running builder (content generator) functions in subprocesses on WindowsViktor Ferenczi2018-07-271-10/+3
* PEP3101 applied with changing old type string formatting as new onesBTaskaya2018-02-141-3/+3
* Make separate debug symbols opt-inHein-Pieter van Braam2018-01-261-1/+1
* Rename the debug symbol files to .debugsymbolsHein-Pieter van Braam2017-12-161-2/+2
* Move windows networking class to drivers/windows/Fabio Alessandrelli2017-12-151-3/+0
* Use MinGW specific binutils for debug symbols separationbruvzg2017-12-111-3/+8