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Redot Engine – Multi-platform 2D and 3D game engine
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Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23
Spartan322
2024-11-15
1
-10
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+0
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Delete old unused code for VS project generation
Yevhen Babiichuk (DustDFG)
2024-11-12
1
-10
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+0
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
-0
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+3
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Windows: Expand `godot.natvis` type coverage
Thaddeus Crews
2024-11-11
1
-0
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+3
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-0
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+1
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Merge pull request #97250 from Garetonchick/windows-drag-and-drop-fix
Thaddeus Crews
2024-11-05
1
-0
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+1
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fix drag-and-drop in windows
Garetonchick
2024-10-24
1
-0
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+1
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Rebrand Godot to Redot
Randolph W. Aarseth II
2024-10-11
1
-2
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+2
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
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+1
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D3D12: Get rid of DXIL.dll!
Pedro J. Estébanez
2024-07-11
1
-12
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+0
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SCons: Fix `RES` race condition
Thaddeus Crews
2024-05-24
1
-0
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+2
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Update pre-commit hooks configuration to use `ruff` instead of `black`
Jakub Marcowski
2024-05-21
1
-0
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+1
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate...
bruvzg
2024-04-22
1
-1
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+5
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Add renaming of PDB files to avoid blocking them
DmitriySalnikov
2024-04-05
1
-0
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+1
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[NativeMenu] Implement native popup menu support on Windows.
bruvzg
2024-03-13
1
-0
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+1
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SCons: Convert remaining `run_in_subprocess` to `env.Run`
Thaddeus Crews
2024-03-10
1
-3
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+2
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Merge pull request #79875 from bruvzg/mingw_force_sep_ds
Rémi Verschelde
2024-02-13
1
-1
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+1
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[MinGW] Force separate debug symbols if executable size is larger than 1.9 GB.
bruvzg
2023-12-03
1
-1
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+1
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Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-1
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+1
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Add new VS proj generation logic that supports any platform that wants to opt in
Andreia Gaita
2024-01-31
1
-1
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+7
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[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX run...
bruvzg
2024-01-26
1
-2
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+2
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Add a python script to install Direct3D 12 SDK components.
MrBBBaiXue
2024-01-24
1
-2
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+2
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run Clean in Windows SCsub to clean up debug files
Alex Drozd
2023-12-14
1
-0
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+16
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[D3D12] Add missing DLL architecture paths for the 32-bit builds.
bruvzg
2023-12-13
1
-5
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+24
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Add Direct3D 12 RenderingDevice implementation
Pedro J. Estébanez
2023-12-12
1
-1
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+37
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...
bruvzg
2023-09-21
1
-1
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+3
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[Windows] Add main executable to the console wrapper dependencies to prevent ...
bruvzg
2023-08-23
1
-0
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+1
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Add console wrapper app to handle console i/o redirection on Windows.
bruvzg
2022-10-31
1
-0
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+25
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Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...
bruvzg
2022-04-28
1
-0
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+1
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Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-30
1
-1
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+1
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SCons: Fix debug_symbols tests after switch to BoolVariable
Rémi Verschelde
2021-02-08
1
-1
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+1
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Remove `debug_symbols=full` in favor of `debug_symbols=yes`
Hugo Locurcio
2020-11-09
1
-1
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+1
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Add all headers to VS Project
Bartłomiej T. Listwon
2020-09-27
1
-3
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+3
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SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
1
-5
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+5
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Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
1
-0
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+1
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Remove incomplete battery status/power API
Rémi Verschelde
2020-02-14
1
-1
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+0
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Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
1
-6
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+3
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Add static Vulkan loader.
bruvzg
2020-02-11
1
-1
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+5
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iOS modular build and export implementation.
bruvzg
2019-12-01
1
-1
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+0
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Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
1
-0
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+1
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Platform: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-6
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+5
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SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-28
1
-3
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+1
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Initial version of VS natvis file
elasota
2018-09-17
1
-0
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+1
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Fix bad res file include in VS project and simplify a bit
elasota
2018-09-01
1
-5
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+6
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Running builder (content generator) functions in subprocesses on Windows
Viktor Ferenczi
2018-07-27
1
-10
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+3
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PEP3101 applied with changing old type string formatting as new ones
BTaskaya
2018-02-14
1
-3
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+3
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Make separate debug symbols opt-in
Hein-Pieter van Braam
2018-01-26
1
-1
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+1
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Rename the debug symbol files to .debugsymbols
Hein-Pieter van Braam
2017-12-16
1
-2
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+2
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Move windows networking class to drivers/windows/
Fabio Alessandrelli
2017-12-15
1
-3
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+0
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Use MinGW specific binutils for debug symbols separation
bruvzg
2017-12-11
1
-3
/
+8
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