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Redot Engine – Multi-platform 2D and 3D game engine
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detect.py
Commit message (
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Author
Age
Files
Lines
*
SCons: Convert platform `get_flags` to dictionary
Thaddeus Crews
2024-05-22
1
-4
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+4
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Update pre-commit hooks configuration to use `ruff` instead of `black`
Jakub Marcowski
2024-05-21
1
-7
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+7
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Revert "Implement "get_mingw_tool" to fix mingw prefixes"
Rémi Verschelde
2024-05-09
1
-43
/
+62
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Implement "get_mingw_tool" to fix mingw prefixes
Thaddeus Crews
2024-05-06
1
-62
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+43
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Merge pull request #91220 from Repiteo/scons/colorize-warn-error
Rémi Verschelde
2024-04-29
1
-40
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+31
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SCons: Colorize warnings/errors during generation
Thaddeus Crews
2024-04-28
1
-40
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+31
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate...
bruvzg
2024-04-22
1
-0
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+3
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SCons: Fix `silence_msvc` regression
Thaddeus Crews
2024-04-13
1
-4
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+7
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SCons: Silence msvc output without hiding errors
Thaddeus Crews
2024-04-11
1
-10
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+24
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Merge pull request #89159 from Repiteo/suppress-msvc-false-default
Rémi Verschelde
2024-03-05
1
-1
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+3
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Set `silence_msvc` default to false, amend description
Thaddeus Crews
2024-03-04
1
-1
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+3
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Merge pull request #88496 from bruvzg/d3d12_dyn_load
Rémi Verschelde
2024-03-05
1
-2
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+10
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[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.
bruvzg
2024-02-19
1
-2
/
+10
*
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Merge pull request #87154 from Repiteo/scons/cl-quiet
Rémi Verschelde
2024-03-04
1
-0
/
+15
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SCons: Silence redundant msvc output
Thaddeus Crews
2024-01-13
1
-0
/
+15
*
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Merge pull request #88245 from shana/simplify-mono-support-detection
Rémi Verschelde
2024-02-19
1
-0
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+1
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C#: Let platforms signal if they support it or not
Andreia Gaita
2024-02-13
1
-0
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+1
*
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SCons: "Environment" to "SConsEnvironment"
Thaddeus Crews
2024-02-14
1
-12
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+12
*
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Use raw strings for D3D12 install messages.
bruvzg
2024-01-30
1
-2
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+2
*
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[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX run...
bruvzg
2024-01-26
1
-11
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+18
*
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SCons: Fix Windows cross-compilation from Linux after #86717
Rémi Verschelde
2024-01-26
1
-2
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+15
*
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Add a python script to install Direct3D 12 SDK components.
MrBBBaiXue
2024-01-24
1
-16
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+45
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[Windows] Remove `dxc path` check.
bruvzg
2024-01-16
1
-4
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+0
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Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added
jsjtxietian
2023-12-25
1
-4
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+4
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Pedro J. Estébanez
2023-12-20
1
-4
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+8
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Merge pull request #70315 from RandomShaper/d3d12_mesa
Rémi Verschelde
2023-12-12
1
-0
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+54
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Add Direct3D 12 RenderingDevice implementation
Pedro J. Estébanez
2023-12-12
1
-0
/
+54
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Fix invalid Python escape sequences
Mikael Klasson
2023-12-06
1
-1
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+1
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Add method to check if filesystem is case sensitive.
bruvzg
2023-10-09
1
-0
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+2
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Windows: Remove `MSVC` define redundant with `_MSC_VER`
Rémi Verschelde
2023-09-26
1
-1
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+0
*
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...
bruvzg
2023-09-21
1
-2
/
+23
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Build system: add option for MSVC incremental linking.
ocean (they/them)
2023-08-29
1
-2
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+4
*
SCons: Disable misbehaving MSVC incremental linking
Rémi Verschelde
2023-08-10
1
-0
/
+3
*
SCons: Move platform logo/run icon to `export` folder
Rémi Verschelde
2023-06-20
1
-4
/
+0
*
Embed natvis debug views in PDB
RedworkDE
2023-05-20
1
-0
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+1
*
[TLS] Add support for platform-specific CA bundles.
Fabio Alessandrelli
2023-05-12
1
-0
/
+2
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[Export docs] Move docs to platform folders.
bruvzg
2023-04-20
1
-0
/
+10
*
[Windows] Detect missing DLL dependencies and list them in the open_dynamic_l...
bruvzg
2023-03-27
1
-0
/
+6
*
Windows: Make MSVC debug CRT opt-in (`debug_crt=yes`)
Rémi Verschelde
2022-12-05
1
-1
/
+2
*
Windows: Link MSVC dynamic debug CRT for debug builds
Rémi Verschelde
2022-11-28
1
-3
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+7
*
Fix build with Vulkan disabled and no Vulkan headers installed.
bruvzg
2022-10-26
1
-5
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+7
*
Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo
Rémi Verschelde
2022-10-11
1
-0
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+2
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Fetch video adapter driver name and version from OS on Linux/*BSD and Windows
MJacred
2022-10-11
1
-0
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+2
*
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ci: add Python static analysis check via mypy
Jiri Suchan
2022-09-30
1
-1
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+6
*
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SCons: Unify tools/target build type configuration
Rémi Verschelde
2022-09-26
1
-58
/
+7
*
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SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
Rémi Verschelde
2022-09-23
1
-1
/
+0
*
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SCons: Refactor handling of `production` flag and per-platform LTO defaults
Rémi Verschelde
2022-09-19
1
-0
/
+8
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/
*
SCons: Refactor LTO options with `lto=<none|thin|full>`
Rémi Verschelde
2022-09-08
1
-10
/
+14
*
[Windows] Improve build environment detection, add support for Windows on ARM.
bruvzg
2022-08-27
1
-110
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+263
*
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-25
1
-39
/
+61
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