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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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platform
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windows
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doc_classes
/
EditorExportPlatformWindows.xml
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Author
Age
Files
Lines
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D3D12: Get rid of DXIL.dll!
Pedro J. Estébanez
2024-07-11
1
-1
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+1
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Merge pull request #87042 from Mickeon/documentation-EditorExportPlatform-misc
Rémi Verschelde
2024-04-08
1
-0
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+1
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Add miscellaneous documentation to some classes
Micky
2024-01-10
1
-0
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+1
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Merge pull request #88325 from akien-mga/texture-formats
Rémi Verschelde
2024-02-17
1
-10
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+4
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Export: Unify settings for PC texture formats
Rémi Verschelde
2024-02-14
1
-7
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+4
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Remove code relative to obsoleted ETC texture format
Rémi Verschelde
2024-02-14
1
-3
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+0
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[D3D12] Automatically copy runtime DLLs during export.
bruvzg
2023-12-13
1
-0
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+6
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...
bruvzg
2023-09-21
1
-0
/
+3
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Merge pull request #35555 from Calinou/add-version-project-setting
Yuri Sizov
2023-08-04
1
-2
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+2
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Add a "version" project setting and use it in new export presets
Hugo Locurcio
2023-08-04
1
-2
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+2
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Fix various typos in classref
Haoyu Qiu
2023-08-04
1
-1
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+1
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Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
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+1
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Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
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Fix docs after renaming export option
RedworkDE
2023-06-12
1
-1
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+1
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Enhance icon fallback and their docs for exporters
Michael Alexsander
2023-06-03
1
-2
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+2
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Store sensitive export options in dedicated credentials file
Andreas Raddau
2023-05-10
1
-0
/
+3
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[Export docs] Move docs to platform folders.
bruvzg
2023-04-20
1
-0
/
+133