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Redot Engine – Multi-platform 2D and 3D game engine
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godot.natvis
Commit message (
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Author
Age
Files
Lines
*
Windows: Expand `godot.natvis` type coverage
Thaddeus Crews
2024-11-11
1
-28
/
+143
*
Add `Ref` and `HashSet` to `godot.natvis`
Mikael Hermansson
2024-11-08
1
-0
/
+20
*
Style: Trim trailing whitespace and ensure newline at EOF
Rémi Verschelde
2024-05-08
1
-1
/
+1
*
Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-3
/
+5
*
Fix natvis after CowData 64-bit changes
nikitalita
2024-02-01
1
-9
/
+9
*
revamp godot.natvis
nikitalita
2024-01-10
1
-25
/
+116
*
added more data structures to Natvis for msdev
derammo
2022-09-04
1
-17
/
+67
*
Visual Studio Natvis file works for Variant again
derammo
2022-07-31
1
-2
/
+2
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+2
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-4
/
+4
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-2
/
+2
*
Added LocalVector to Visual Studio debugger visualization
PouleyKetchoupp
2021-02-24
1
-0
/
+10
*
Incorrect format specifiers used to display some String/StringName data
andrew-softdev
2020-12-28
1
-33
/
+27
*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-2
/
+2
*
Style: Fix code format scripts compat with non-GNU Unices
Rémi Verschelde
2020-07-27
1
-3
/
+3
*
Update natvis file to display Node class correctly in Visual Studio debugger
PouleyKetchoupp
2019-10-29
1
-0
/
+8
*
Fixed & improved Visual Studio custom debugger visualization
PouleyKetchoupp
2019-03-12
1
-65
/
+82
*
Initial version of VS natvis file
elasota
2018-09-17
1
-0
/
+129