| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactor version macros and fix related bugs | Rémi Verschelde | 2018-02-23 | 1 | -6/+4 |
| * | Rename the version's "revision" to "build" | Rémi Verschelde | 2017-11-20 | 1 | -1/+1 |
| * | Pass engine name and version parts as proper strings | Rémi Verschelde | 2017-11-20 | 1 | -4/+4 |
| * | Fix Windows resource script | George Marques | 2016-07-27 | 1 | -2/+2 |
| * | Improve Windows application details | George Marques | 2016-07-27 | 1 | -4/+10 |
| * | Revert "Make editor compatible with Windows high contrast themes" | Rémi Verschelde | 2016-07-18 | 1 | -3/+0 |
| * | Make editor compatible with Windows high contrast themes | Pedro J. Estébanez | 2016-06-23 | 1 | -0/+3 |
| * | windows resource version thing | Ariel Manzur | 2015-12-20 | 1 | -2/+2 |
| * | this failed on mingw on linux (but not on msvc) with 2 problems: | Ariel Manzur | 2015-12-20 | 1 | -3/+3 |
| * | Replace hardcoded references to Okam Studio by Godot Engine | Rémi Verschelde | 2015-11-27 | 1 | -1/+1 |
| * | Add icon to exe file in windows export | masoud bh | 2015-11-09 | 1 | -0/+33 |
