index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
platform
/
windows
/
joypad_windows.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Added guide button to controller db, changed to use secret XInput function.
Andrés Botero
2023-02-15
1
-1
/
+5
*
Fix Xbox Series controller duplicate input
PrecisionRender
2023-01-20
1
-1
/
+3
*
Use BitField<> in core type masks
Juan Linietsky
2023-01-08
1
-10
/
+15
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
1
-1
/
+1
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-5
/
+5
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-19
/
+27
*
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-14
1
-24
/
+18
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fixed detecting the Valve Streaming Gamepad
Sam Lantinga
2021-12-16
1
-2
/
+4
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-15
/
+15
*
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-20
1
-5
/
+5
*
Move many input enums to their own file
Aaron Franke
2021-06-20
1
-9
/
+9
*
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-23
1
-2
/
+2
*
Replace malloc's with Godot's memalloc macro
Ev1lbl0w
2021-03-13
1
-6
/
+5
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Added driving joystick type to windows joystick handling
Bastiaan Olij
2020-12-04
1
-1
/
+1
*
Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants.
unknown
2020-11-06
1
-2
/
+2
*
DirectInput: use correct joypad id
Andreas Haas
2020-07-31
1
-3
/
+3
*
Fix use uninitialized `ofs` variable introduced in 39701.
bruvzg
2020-06-22
1
-0
/
+2
*
Fix missing slider joystick handling on Windows
Bastiaan Olij
2020-06-20
1
-6
/
+10
*
Merge pull request #39060 from madmiraal/fix-38869
Rémi Verschelde
2020-06-04
1
-8
/
+7
|
\
|
*
Update Windows GUID to SDL uid conversion.
Marcel Admiraal
2020-05-26
1
-8
/
+7
*
|
Add dinput nullptr checks.
Marcel Admiraal
2020-05-30
1
-1
/
+7
*
|
Do not probe joypads if DirectInput cannot be initialized.
Marcel Admiraal
2020-05-29
1
-6
/
+9
*
|
Tweak the DirectInput initialization failure message
Hugo Locurcio
2020-05-28
1
-1
/
+2
|
/
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-49
/
+0
*
Update game controller enums.
Marcel Admiraal
2020-05-13
1
-6
/
+6
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-2
/
+4
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-12
/
+12
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-9
/
+9
*
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
1
-13
/
+13
*
MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress
Rémi Verschelde
2020-01-16
1
-0
/
+5
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix endless controller iteration
Georg Wacker
2019-06-17
1
-1
/
+1
*
Fix compilation warnings in JS and Windows builds
Rémi Verschelde
2019-06-15
1
-7
/
+11
*
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-0
/
+558