index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
platform
/
windows
/
key_mapping_windows.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Add InputEventKey.location to tell left from right
Mel Collins
2024-01-26
1
-0
/
+1
*
Cleanup and unify keyboard input.
bruvzg
2023-01-23
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-2
/
+2
*
Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master
Rémi Verschelde
2021-10-05
1
-1
/
+1
|
\
|
*
Add missing WIN32_LEAN_AND_MEAN
Bartłomiej T. Listwon
2021-09-23
1
-1
/
+1
*
|
Allow for mapping keycodes to current layout
Frixuu
2021-09-21
1
-0
/
+1
|
/
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Fix certain characters being recognized as special keys in Windows when using...
Eric Rybicki
2020-05-18
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Rename `scancode` to `keycode`.
bruvzg
2020-02-25
1
-0
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-0
/
+48