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Redot Engine – Multi-platform 2D and 3D game engine
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windows
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platform_windows_builders.py
Commit message (
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Author
Age
Files
Lines
*
SCons: Extend `MinGW` support & checks
Thaddeus Crews
2024-10-11
1
-15
/
+3
*
Update pre-commit hooks configuration to use `ruff` instead of `black`
Jakub Marcowski
2024-05-21
1
-2
/
+2
*
Revert "Implement "get_mingw_tool" to fix mingw prefixes"
Rémi Verschelde
2024-05-09
1
-11
/
+15
*
[MinGW] Restore executable size check.
bruvzg
2024-05-08
1
-8
/
+11
*
Implement "get_mingw_tool" to fix mingw prefixes
Thaddeus Crews
2024-05-06
1
-18
/
+11
*
SCons: Remove `run_in_subprocess` dependency
Thaddeus Crews
2024-03-11
1
-17
/
+9
*
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
Rémi Verschelde
2024-02-28
1
-0
/
+1
*
[MinGW] Force separate debug symbols if executable size is larger than 1.9 GB.
bruvzg
2023-12-03
1
-13
/
+15
*
[Windows] Try using objcopy and strip with prefix and without prefix.
bruvzg
2023-07-25
1
-3
/
+13
*
SCons: Fix `separate_debug_symbols` option for Windows/MinGW
Rémi Verschelde
2022-12-21
1
-8
/
+5
*
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-25
1
-1
/
+1
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
1
-5
/
+5
*
Running builder (content generator) functions in subprocesses on Windows
Viktor Ferenczi
2018-07-27
1
-0
/
+22