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path: root/platform/windows/tcp_server_winsock.cpp
Commit message (Expand)AuthorAgeFilesLines
* Move windows networking class to drivers/windows/Fabio Alessandrelli2017-12-151-183/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Use const reference where favorableWilson E. Alvarez2017-08-141-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-14/+7
* Remove set_ip_type from network classes (no longer needed)Fabio Alessandrelli2017-01-231-2/+1
* Implement TCP Server bind addressFabio Alessandrelli2017-01-231-4/+16
* Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde2017-01-021-12/+5
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| * Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli2016-12-091-1/+1
| * Move V6ONLY flag selection inside helpersFabio Alessandrelli2016-12-091-8/+0
| * Use an instance variable for ip_type in raw socketsFabio Alessandrelli2016-12-091-5/+6
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* TCP/UDP Listen sockets can now be set to IPv6 onlyFabio Alessandrelli2016-10-301-0/+8
* Fix windows debugger connection problems.Fabio Alessandrelli2016-10-301-1/+1
* Pass correct address size (ipv4,ipv6) to socket connect, bind, sendtoFabio Alessandrelli2016-10-261-2/+2
* added windows support for ipv6, cleaned up unix codeAriel Manzur2016-10-201-9/+10
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* REUSE_ADDR under windows platformsanikoyes2015-10-131-0/+7
* Updated copyright year in all headersJuan Linietsky2015-04-181-142/+142
* Return an error code when address/port already in useTheo Hallenius2014-05-311-0/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+166