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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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platform
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x11
/
crash_handler_x11.cpp
Commit message (
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Author
Age
Files
Lines
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-149
/
+0
*
Fix warning in Linux crash handler on 32-bit
Rémi Verschelde
2020-01-10
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Check project settings live before lookup in crash handler
Ibrahn Sahir
2019-05-23
1
-1
/
+6
*
Small fixes to static analyzer bugs
qarmin
2019-04-04
1
-6
/
+4
*
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-4
/
+5
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixed hang when segfaulting after OS object destroyed (OSX and X11)
Ibrahn Sahir
2018-09-24
1
-2
/
+4
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
Add a new notification to detect crashes on native scripts
Marcelo Fernandez
2018-07-02
1
-0
/
+4
*
Fix server build on FreeBSD
Fabio Alessandrelli
2018-03-01
1
-1
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Implemented physics plug
AndreaCatania
2017-11-04
1
-0
/
+1
*
Fix crash handler not including stdlib.h
Marcelo Fernandez
2017-09-19
1
-0
/
+1
*
Prevent running the crash_handler when a debugger is present on windows
Marcelo Fernandez
2017-09-18
1
-1
/
+1
*
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-13
1
-0
/
+135